Disgaea 2 PC

Disgaea 2 PC

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arenaynieve 9 Jan, 2021 @ 12:12pm
Seriously another one? XD
https://www.youtube.com/watch?v=VuHaBzGPUe8 I havent defeated Zetta, I havent even played Disgaea 5.... and another game for switch? Holy moly! Well there you go lol.

Imo, graphics and main characters look uglier, content seems interesting.
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Showing 1-13 of 13 comments
mrp8196 13 Jan, 2021 @ 2:00am 
well I don't have a switch. I need it come out in PS4 or Steam. otherwise I would have shell out 300 bucks on system
lPaladinl 13 Jan, 2021 @ 6:58pm 
I mean you're catching up on a series that's about 20 years old. I still haven't finished Disgaea 2 or 4, and I don't even have a way to own Disgaea 3 currently.

I'm definitely looking forward to Disgaea 6. Not much has appealed to me in recent years like Disgaea does.
Kitemay 21 Jan, 2021 @ 7:17am 
^
T-saurus 27 Jan, 2021 @ 10:16pm 
Yes i want to get this for ps5 or steam too. And get Laharl as the main character but probably have to pay for DLC again.
euka 29 Jan, 2021 @ 12:07pm 
at the moment only a switch release is announced for summer 21.
japan got ther ps4 and switch release including an demo.

Grapfics is fine, but in comparison to 5 there a few backsteps.
no more magichance
monsters use normal weapons
no more second weapons for qick chances
The Leveling System for Charakters is nuts.(alone in the first demo mission your characters reache level 3 from 1)

And some IMprovments:
You could build your own AI for Battles
You could auto battle maps
you could auto repeat maps(item world and campaign maps play themselves)
Your Chars are automated heald after each mission
All Charakters of an mission got exp and Mana

Interessint but in a few points disturbing
Leveling mechaing and auto battle encourage you not to playthe game. Only to let it run.
Have Lets play the demo nearly 30 h for themselves and unlocked a bunch of chars, classes and evlitys this way. all in all this dont feel right.
arenaynieve 29 Jan, 2021 @ 12:15pm 
Originally posted by euka:
Leveling mechaing and auto battle encourage you not to playthe game. Only to let it run.
Have Lets play the demo nearly 30 h for themselves and unlocked a bunch of chars, classes and evlitys this way. all in all this dont feel right.

Yeah, thats kinda weird for me too :)

Auto-heal after missions means no longer prizes for restoring X amounts of hp/sp I suppose?
euka 29 Jan, 2021 @ 1:13pm 
Originally posted by arenaynieve:
Auto-heal after missions means no longer prizes for restoring X amounts of hp/sp I suppose?
prizes for certain numbers of heals still exists. you just dont need to heal themself.
but there is no indicator that a new prize is unlocked.
so locking for new prizes every few houres is needed.
Last edited by euka; 29 Jan, 2021 @ 1:16pm
lPaladinl 31 Jan, 2021 @ 2:55pm 
Originally posted by euka:
at the moment only a switch release is announced for summer 21.
japan got ther ps4 and switch release including an demo.

Grapfics is fine, but in comparison to 5 there a few backsteps.
no more magichance
monsters use normal weapons
no more second weapons for qick chances
The Leveling System for Charakters is nuts.(alone in the first demo mission your characters reache level 3 from 1)

And some IMprovments:
You could build your own AI for Battles
You could auto battle maps
you could auto repeat maps(item world and campaign maps play themselves)
Your Chars are automated heald after each mission
All Charakters of an mission got exp and Mana

Interessint but in a few points disturbing
Leveling mechaing and auto battle encourage you not to playthe game. Only to let it run.
Have Lets play the demo nearly 30 h for themselves and unlocked a bunch of chars, classes and evlitys this way. all in all this dont feel right.

I don't see those as "backsteps" personally. I never really use Magic change except for some methods of powerleveling, and I can power level without that method just fine. Monsters using their own weapons gives incentive to use monsters more since they require less grind that is partially separate from the rest of your party. I never really used the dual-weapon system in Disgaea 5 and again it led to requiring far more grind to make it useful. I don't really care about whether or not I get healed at the end of missions, it was just another step of tedium that doesn't need to exist but just does, and the money it cost you was negligible to the point of not mattering.

Reaching level 3 from level 1 in the first missions though? Are you sure you've played Disgaea games before? That's not uncommon. Disgaea 5 especially is super fast on exp curves.

I'm more interested in how giving exp to the entire party will change how the game flows and works, as well as what the automated A.I. stuff will do.

All in all they needed to cut back some features because Disgaea 5 already overstepped it's bounds by having too many features that made you too powerful, too quickly. I never even used the Residents/Innocent system in Disgaea 5 until the post game, when it's a staple requirement of every single other Disgaea game.
Last edited by lPaladinl; 31 Jan, 2021 @ 2:58pm
euka 1 Feb, 2021 @ 11:18pm 
Originally posted by lPaladinl:
Originally posted by euka:
at the
Reaching level 3 from level 1 in the first missions though? Are you sure you've played Disgaea games before? That's not uncommon. Disgaea 5 especially is super fast on exp curves.

I'm more interested in how giving exp to the entire party will change how the game flows and works, as well as what the automated A.I. stuff will do.

played all normal numbered Games excluding 3.
The Point i am trying to make is that the Exp giving from Enemys is a joke compared to other titles. I Remeber in 4 and 5 combining enemys so that there higher lvl will give me more exp.

The main exp comes from the bonus gauge. My second play of the first map bring my hol party from 3 to 8-11. and that for just lvl 1 enemys.

another point i now recognize is that you dont level your char inbattle anymore. they collect the exp but dont get the level until the end of battle when the exp is given to all chars. The Chars who kills enemys will be given a little bit more exp when the rest.
lPaladinl 2 Feb, 2021 @ 2:36pm 
Originally posted by euka:

played all normal numbered Games excluding 3.
The Point i am trying to make is that the Exp giving from Enemys is a joke compared to other titles. I Remeber in 4 and 5 combining enemys so that there higher lvl will give me more exp.

The main exp comes from the bonus gauge. My second play of the first map bring my hol party from 3 to 8-11. and that for just lvl 1 enemys.

another point i now recognize is that you dont level your char inbattle anymore. they collect the exp but dont get the level until the end of battle when the exp is given to all chars. The Chars who kills enemys will be given a little bit more exp when the rest.

Ah, I misunderstood what you meant then.

Sounds like that's just a side effect of sharing exp with all deployed units as opposed to having exp based on personal contribution to kills. What if you only deploy 1 unit and finish the map, won't they gain all of the exp for themselves and level up faster like they would in previous games if they were hogging all of the kills?
Last edited by lPaladinl; 2 Feb, 2021 @ 2:37pm
euka 2 Feb, 2021 @ 10:19pm 
Originally posted by lPaladinl:
What if you only deploy 1 unit and finish the map, won't they gain all of the exp for themselves and level up faster like they would in previous games if they were hogging all of the kills?
yes and no.
With my full party of 10 chars in one mission they got between 11 to 13k expr for all members.
When i only use one of them for the same mape he got 20k exp insteht the 110k-130k exp alltogether would have.
When i use the hol party and hog all exp to one for mana they also got only 50k exp.
So and now i dont know how the system works anymore.
Now used an low level char to simply clear the map. hole party there but only lowlevel attacks - end of battle all got between 17-33k exp. on this way i needed 4 turns to clear instead of my usualy 1 with the party. but they got more xp all together even when the low char was the only one who does anything.
Last edited by euka; 3 Feb, 2021 @ 8:05am
lPaladinl 6 Feb, 2021 @ 11:50am 
Originally posted by euka:
yes and no.
With my full party of 10 chars in one mission they got between 11 to 13k expr for all members.
When i only use one of them for the same mape he got 20k exp insteht the 110k-130k exp alltogether would have.
When i use the hol party and hog all exp to one for mana they also got only 50k exp.
So and now i dont know how the system works anymore.
Now used an low level char to simply clear the map. hole party there but only lowlevel attacks - end of battle all got between 17-33k exp. on this way i needed 4 turns to clear instead of my usualy 1 with the party. but they got more xp all together even when the low char was the only one who does anything.

That does sound like they are slowing down the game quite a bit then, while also removing a way to play the game (which is focusing on one character or few characters at a time).

I'm glad they came up with a way to get you to focus on full parties more, but it's a shame that it comes at the expense of not really letting you powerlevel 1 good character to get through the content quickly.
euka 6 Feb, 2021 @ 12:02pm 
Originally posted by lPaladinl:
That does sound like they are slowing down the game quite a bit then, while also removing a way to play the game (which is focusing on one character or few characters at a time).
Not really here: For a level 1000 opponent on a map, my characters reach 5 to 10 lvl in the late level 99xx. As I said. You level up very quickly in the missions.

Originally posted by lPaladinl:
I'm glad they came up with a way to get you to focus on full parties more, but it's a shame that it comes at the expense of not really letting you powerlevel 1 good character to get through the content quickly.
With the auto battle feature you could also say which party members should be used. If wished you could only use 1 char and power leveling him this way.
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