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It doesn't really give you any strength that will help you push your maximum limits for your entire party.
Of course you can already do this just fine with chain attacks, but those aren't always guaranteed to proc, and weak units are vulnerable to getting killed easily. At least magichange makes it easier to keep a weaker unit alive.
Why would this matter for Magichange?
1. Weapon Rarity is randomized based on the Monster's weapon quality, so you cannot reliably match it with your other equipment's Rarities every time.
2. A character with 0 Aptitude Levels in a weapon will not benefit from Magichange as much as a character you've been grinding Weapon Aptitude Levels with.
3. Magichange doesn't scale as much with Weapon Aptitude Levels as normal weapons, so their stats will take a hit in exchange for granting you the Monster's innate ability (like a Dragon's Fire Immunity or a Ghost's SP recovery) and the unique Magichange weapon skills.
4. Magichange weapon stats depend on the Monster's stats, so a freshly made monster will not make as strong a weapon as a well-developed one.
5. May need some testing on this, but having the base humanoid character's Lovers on their normal weapon may prevent them from counting towards their stats when the Magichange replaces their weapon.