Disgaea 2 PC

Disgaea 2 PC

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how should i grind because i reached etna
>I reached Etna and im kinda confused what to do I know i should grind because she is VERY powerful but I wanna know how it said on google to grind on Corpse garden
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Binary 3 May @ 7:15am 
You are intended to lose that fight
Koboner 3 May @ 8:10am 
oh
Koboner 3 May @ 8:10am 
thanks becuase i just got touched vigoursly in item word after two hours of gameplay :dis2_Rozalin::dis2_Rozalin::dis2_Rozalin::dis2_Rozalin::p3p_smiling::p3p_smiling::p3p_smiling::p3p_smiling::p3p_smiling::p3p_smiling::p3p_smiling::p3p_smiling::p3p_smiling::p3p_smiling::p3p_smiling::p3p_smiling::p3p_smiling::p3p_smiling::p3p_smiling::p3p_smiling::p3p_smiling::p3p_smiling::p3p_smiling::p3p_smiling::p3p_smiling:
Koboner 3 May @ 8:28am 
♥♥♥♥ my life OMGGGGGGGGGGGGG i kept quiting before finish the battle wtf am i restarted:p3p_idea:
When you go back to the map after finishing the scenes, Etna won't be there and you can complete it normally. But I've never heard about it being a particularly good grinding map, not sure why that would be recommended.

Also if you manage to win against Etna, you'll be rewarded with a game over.
Koboner 3 May @ 9:18am 
thanks you very much when i play this game it feels like getting your eyes pulled out because your feeling deaf
neemoos 3 May @ 10:39am 
Glad that you got your answer quickly. Just so you know, this isn't the only instance this happens, but it's good to save relatively often nonetheless, especially when you do some of the postgame stuff when you get to that point.

Originally posted by SleepingSeaweed:
(...) I've never heard about it being a particularly good grinding map, not sure why that would be recommended.
Not sure either, but I'm assuming it's the DW version. IIRC the speedrun of the game uses it a few times, but other than that, your guess is as good as mine.
Originally posted by neemoos:
IIRC the speedrun of the game uses it a few times, but other than that, your guess is as good as mine.
Oh, just looked it up and it seems I misremembered the stage name. I assumed TC was talking about 3-4 and wanted to grind on that. I've seen the run that uses the stage with the lone zombie
Koboner 3 May @ 11:41am 
thank you everyone i really like thsi community
By the way the best way to farm before that Fight if you wanna actually win without NG+ is inside a Treasure Map from a Pirate.


Treasure Maps are like Dream Hands from D1, the Enemys start at Lv. 255+ and the Level
increases insanely fast (280 for Floor 2 )

Which can be exploited in multiple ways.

1. Create 10 Thieves and try your Luck with stealing completly overpowered Gear with a 1% Chanche.

2. Find a Prinny Mistery Room ( can take forever) Then just throw them around and enjoy
your hopefully awesome Bonus Gauge 0 Weapon Reward.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3480550879
Definitely something my Lv.17 Archer should have

3. Wait until the Stage has a Death Blow Panel and try to fuse as many Enemys as you can
and then Death Blow them =). Accuracy isn't that much of a Issue. While it varies my Lv.15+
Units usually can hit Lv.1000+ Enemys with a 40%/80% chanche.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3480551142
She was Lv.16 before this Stage.

Eventually your Unit gonna be able to fight against this Lv.280 Units and way more important, you can deal enough Damage to the Treasure Chests to get the great Loot inside them.

Obviously doing any of this gonna absolutely trivialize the Story, so i would not recommend it.
Last edited by blizzcarsten; 12 May @ 12:09pm
neemoos 12 May @ 1:23pm 
Originally posted by blizzcarsten:
By the way the best way to farm before that Fight if you wanna actually win without NG+ is inside a Treasure Map from a Pirate.
While that is an option, there are easier/more consistent ways to do so. The aforementioned (DW) 3-3: Corpse Garden can also be used as the initial stepping stone for gear/EXP/Mana, then CoO1 and, with a bit more preparation later on, CoO4.

Not dunking on your response or anything, it's pretty cool that you've found an alternative on your own that also works, I'd just be a little bit more reserved with terms like "the best way" and such.

Also, I'm not sure if you've already realized (it wasn't very clear in your 3rd example), but the 40/80% accuracy is due to hitting enemies from the side/behind, those numbers being the lowest values possible for those positions. It can be a bit tricky/inconsistent when you're in a diagonal in relation to them, though, I'm not sure how the game determines which value to apply.

But I agree that, either way, exploiting these things would make the story portion of the game a joke, for better or worse. Use them at your own discretion.
Koboner 12 May @ 1:25pm 
thank you!!!!!!!
Originally posted by neemoos:
The aforementioned (DW) 3-3: Corpse Garden can also be used as the initial stepping stone for gear/EXP/Mana, then CoO1 and, with a bit more preparation later on, CoO4.

Isn't the first DW Fight against a Lv.100 Enemy? That is not something you can normally deal with when you reach Etna on your first Playtrough.

Co0 also gonna be tough but at least the Enemys are only Level 60. Can't deny though that i should have gone with : a good Method instead of the best.

About the Accuracy i knew that attacking from behind gives you a higher chanche, but i did not knew that it is a fixed Amount or rather that it can't get lower then 40/80%. Unsurprisingly my Units dropped down to 5-10% when the tried attacking from the Front. It is just that i never tried attacking Lv.300+ Units from the front, since i am not dumb :D
neemoos 12 May @ 2:42pm 
Originally posted by blizzcarsten:
Isn't the first DW Fight against a Lv.100 Enemy? That is not something you can normally deal with when you reach Etna on your first Playtrough.

Co0 also gonna be tough but at least the Enemys are only Level 60. Can't deny though that i should have gone with : a good Method instead of the best.
Thieves are "broken" in this game, their status effect moves are guaranteed to proc unless the enemy is immune to it, which includes most bosses (Friday MkII isn't one of them) and Marionette enemies. Wood Golems are annoying too due to their Regen to offset the PSN dmg. Thieves start with Health (Poison) by default which is enough to kill enemies with 2 casts over 5-6 turns (you just need to stall for a bit), which is good enough on its own, but at lv 10 they also get Consciousness (Sleep), so they don't even get a chance to fight back. Later on there's another generic unit that can use similar skills that are in a "+" shapped AoE and, even though they aren't guaranteed to work, they are pretty accurate nonetheless, so it gets even easier to cheese stuff.
Last edited by neemoos; 12 May @ 2:45pm
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