Disgaea 2 PC

Disgaea 2 PC

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What should I be aiming for post-credits?
Without giving _too much_ away, roughly what should I be doing after having the credits roll for the first time?

I find Axel boring as both a playable character and as a storyline and I want to just get back to Adell mode.
Is the game at this point just an endless loop of Adell or Axel playthroughs, and I just need to not complete the campaign on the character I want to keep playing as?
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Axel mode unlocks a couple new mechanics and 3 new characters/classes, but it's overall rather short (albeit it can be a bit hard if you just played through the story in Adell mode). Once you're finished with it, there's not much reason to go back, so you can keep looping Adell mode over and over again if you so wish.

You can unlock/pass some bills for side missions that you can try to complete, though the difficulty is kinda all over the place (and some of them requires you to be on certain chapters or before a certain point in the story). An easy one that I recommend requires you to farm Defender of Earth cellphones (use 3 of them on 3 different instances/stages to unlock the bill for the mission. IIRC it's one of those bills that require you to use Adell as a senator). The mission rewards you with an Accelerator, the best "shoe" item in the game, and you can grab one per (Adell) playthrough. You can technically get another copy through the item world, but its legendary rarity isn't guaranteed and it takes longer to do so (as a bit of trivia, the devs didn't even expect you to do so, the Dark Record lists Accelerators as only having a legendary version).

Other than those and just grinding stuff in general (levels, innocents, pirate maps, leveling gear etc), you can try doing the Dark World stuff. These are alternate stages from the story mode with a certain gimmick in them (it has a bit of a "puzzle" element to it). To unlock them, I heavily incentivize you to just look it up online, some are pretty obscure (to the point that many guides might not have accurate information/list different requirements for the same stage). While not required, I advise you to do the Dark World with all story maps available so you can unlock/clear them all in one go, so if you already started another playthrough recently, it might be better to hold off for a while. Oh, and I'm referring to the Dark World in Adell Mode; Axel Mode does have DW stages, but there's no reward for clearing them, so other than some potentially good early grinding maps, you can ignore them.
Editat ultima dată de neemoos; 4 iul. la 14:55
Thanks so much!

Glad to hear Axel mode is short
With any Disgaea game, the first credits unlock is only the beginning. You can usually finish most of the 'main' stories at maybe level 100 or so without really using Reincarnation or the Item World, but that's usually only like 10-20% of the actual content in the game.

Honestly the achievements are pretty good targets for goals for postgame and replayability. I did 100% achievements in ~110 hours (although probably a good 20-30hr of that was grinding for Pringer X Go by perfect leveling enough items to do it).

Axel mode you should do early because it unlocks Magichange (and then you can get Magichange 2 from an Item World rare room).

Yeah I agree, Axel is a terrible and annoying character, but its mercifully short with only 4 chapters with less than 20 battles total, and it doesn't take very high level to beat, the highest level enemies are only level ~250.

There's a lot of stuff to do, you have the Dark World levels, sure some of them are terribad but since there's a Dark World level for every single regular level, that's to be expected.

Other than Dark World you have all of the bonus Dark Assembly bosses, the extra endings, then the Land of Carnage unlock, and finally the Pringer X Go Unleashed fight.

Land of Carnage is a bit of a grind though, and Pringer X Go requires a huge amount of grinding.
Editat ultima dată de Olinser; 8 iul. la 15:54
Postat inițial de Olinser:
With any Disgaea game, the first credits unlock is only the beginning. You can usually finish most of the 'main' stories at maybe level 100 or so without really using Reincarnation or the Item World, but that's usually only like 10-20% of the actual content in the game.

Honestly the achievements are pretty good targets for goals for postgame and replayability. I did 100% achievements in ~110 hours (although probably a good 20-30hr of that was grinding for Pringer X Go by perfect leveling enough items to do it).

Axel mode you should do early because it unlocks Magichange (and then you can get Magichange 2 from an Item World rare room).

Yeah I agree, Axel is a terrible and annoying character, but its mercifully short with only 4 chapters with less than 20 battles total, and it doesn't take very high level to beat, the highest level enemies are only level ~250.

There's a lot of stuff to do, you have the Dark World levels, sure some of them are terribad but since there's a Dark World level for every single regular level, that's to be expected.

Other than Dark World you have all of the bonus Dark Assembly bosses, the extra endings, then the Land of Carnage unlock, and finally the Pringer X Go Unleashed fight.

Land of Carnage is a bit of a grind though, and Pringer X Go requires a huge amount of grinding.

Thanks for this!

I finished Axel mode and unlocked Dark World.
I noticed in a guide that sacrificing characters in Dark World caused them to lose their stamped felonies.... that seems like a big penalty when leveling requires felonies? To be honest I'm not looking forward to either needing to spend time on felonies to save time on leveling, or leveling without felonies and spending more time overall.
Postat inițial de 68ST0X20:
I noticed in a guide that sacrificing characters in Dark World caused them to lose their stamped felonies.... that seems like a big penalty when leveling requires felonies?
Either you've misread/misunderstood something or the guide made a mistake. Doing that doesn't remove your felonies, I think they meant that you should only use that mechanic with "clean" units. While you can ascend/sacrifice characters with felony stamps to the Dark Sun, not only they won't be able to damage it, but doing so will also raise the levels of the enemies on the map. Personally, I wouldn't worry too much about it, I've never really relied on destroying the Dark Sun, it's there more as an additional option if you don't want to deal with part of the gimmick of the dark stages.

There are 2 types of felonies - the ones that are displayed on top of the characters' portraits (caps at 99) and "hidden" ones (caps at 300). I believe you can see both in one of the pages of a char's status menu. If you wish, you can remove the felony stamps in the Dark Assembly (it's the option to reincarnate as a Prinny/to pay for your sins), which IIRC impacts on things like your influence on passing bills, discounts/better sale prices on the shop (for Adell/Axel) and maybe some of the aforementioned extra missions/bad endings. However, EXP bonuses
are tied to the hidden felonies, and there's no way to remove them sans deleting the char outright (not that you'd want to anyway).
Editat ultima dată de neemoos; 29 iul. la 13:43
Ah, thanks for the information!

Yes the guide for the Dark Sun didn't explain that properly. Also where I read about the hidden felonies, it was just described as the UI capping at 99
Postat inițial de neemoos:
Postat inițial de 68ST0X20:
I noticed in a guide that sacrificing characters in Dark World caused them to lose their stamped felonies.... that seems like a big penalty when leveling requires felonies?
Either you've misread/misunderstood something or the guide made a mistake. Doing that doesn't remove your felonies, I think they meant that you should only use that mechanic with "clean" units. While you can ascend/sacrifice characters with felony stamps to the Dark Sun, not only they won't be able to damage it, but doing so will also raise the levels of the enemies on the map. Personally, I wouldn't worry too much about it, I've never really relied on destroying the Dark Sun, it's there more as an additional option if you don't want to deal with part of the gimmick of the dark stages.

There are 2 types of felonies - the ones that are displayed on top of the characters' portraits (caps at 99) and "hidden" ones (caps at 300). I believe you can see both in one of the pages of a char's status menu. If you wish, you can remove the felony stamps in the Dark Assembly (it's the option to reincarnate as a Prinny/to pay for your sins), which IIRC impacts on things like your influence on passing bills, discounts/better sale prices on the shop (for Adell/Axel) and maybe some of the aforementioned extra missions/bad endings. However, EXP bonuses
are tied to the hidden felonies, and there's no way to remove them sans deleting the char outright (not that you'd want to anyway).

Yes. I never once destroyed the Dark Sun and did 100% of the Dark World stages. There's a couple levels that would certainly be easier if you destroy the Dark Sun, but the few levels that are hard the Dark Sun is such high level that its just not worth it to try and destroy it, particularly because as you said, you can ONLY use 'clean' characters to damage it, which means you basically have to level extra characters purely for sacrificing them to the Sun, which takes far, FAR more time than just beating the stage.
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