Disgaea 2 PC

Disgaea 2 PC

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Item World Slowdown
Whenever I first go into the item world, the game works perfectly fine. However! Upon switching floors, after a few seconds, the game slows down to the point that it's almost /unplayable/. The music still plays normally, but the cursor and everything is frozen. After several minutes you can get it working again for a little bit, but if you move the cursor around too much (or try to do anything like spawn or move characters) it does it again.

Anyone else got this problem, or is it just me? Because if it's something a few people have been experiencing, then it could be patched - if it's just me, then I'm just ♥♥♥♥ outta luck. Because I know that in Chapter 3 or so, going through the item world is /mandatory/. (That, and powering up your gear is KINDA incredibly useful)

Related note: I'm playing on the most recent full version, not the current beta patch.
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Showing 1-4 of 4 comments
matthew 12 Feb, 2017 @ 1:42am 
It seems to happen whenever, in town, or else where, I found it it happens less as you progress through the story, but yeah, really annyoing.
XpanD 12 Feb, 2017 @ 1:57am 
To both of you: What are your computer's specifications? Might help the devs pin this down.
matthew 12 Feb, 2017 @ 2:45am 
windows 7 64 bit

Intel 4770K
geforce 1070
16 gig of ram

using the motherboard sound chip
MB is an ausus model.

controler is logitech F710

can't think what else would be needed
Waffliesinyoface 12 Feb, 2017 @ 4:37pm 
My computer isn't exactly a specced out gaming comp, just a stock one:

Windows 7 64bit
AMD Phenom(tm) II X4 830 Processor 2.80 GHz
ATI Radeon HD 4200
6 gig of RAM
No idea what the motherboard is

That being said: the game has almost no issues whatsoever outside of the item world. The only other time I got serious slowdown was when I was changing equipment on my healer and the cursor passed over a Rare-quality item. (Something about the text-glowiness, maybe?? Legendary stuff didn't do that, though.) Didn't practically /freeze/ the game, but the game was playing at a single-digit framerate.
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Showing 1-4 of 4 comments
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