Disgaea 2 PC

Disgaea 2 PC

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lucent 18 Feb, 2017 @ 10:28pm
Crashes on OS X 10.10.5
I was playing for around 5 minutes from the first launch and the game crashed while I was watching Episode 1 talkings(just after 4-leaves clover emblem thing).


Date/Time: 2017-02-19 15:18:11.979 +0900 OS Version: Mac OS X 10.10.5 (14F1713) Crashed Thread: 9 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Application Specific Information: Assertion failed: (p_ != 0), function operator->, file /Users/di-one0022/Desktop/gaia2/DEV/mac/trunk/program/game/disgaea2/disgaea2/source/Lib/SteamLib/Common/intrusive_ptr.h, line 108. Thread 9 Crashed: 0 libsystem_kernel.dylib 0x00007fff9379e286 __pthread_kill + 10 1 libsystem_c.dylib 0x00007fff96b1b9ab abort + 129 2 libsystem_c.dylib 0x00007fff96ae3a91 __assert_rtn + 321 3 com.disgaea2 0x000000010cd3ce07 CSndPlay::mseek(void*, long long, int) + 87 4 libvorbisfile.3.dylib 0x000000010d77945d _ov_open2 + 141 5 com.disgaea2 0x000000010cd3cf8f CSndPlay::s_at3AudioBufThreadBase(void*) + 303 6 com.disgaea2 0x000000010cd3d7a9 CSndPlay::s_at3AudioBufThread(void*) + 9 7 libsystem_pthread.dylib 0x00007fff97fc705a _pthread_body + 131 8 libsystem_pthread.dylib 0x00007fff97fc6fd7 _pthread_start + 176 9 libsystem_pthread.dylib 0x00007fff97fc43ed thread_start + 13 Thread 9 crashed with X86 Thread State (64-bit): rax: 0x0000000000000000 rbx: 0x0000000000000006 rcx: 0x000000015d5ae938 rdx: 0x0000000000000000 rdi: 0x000000000001d713 rsi: 0x0000000000000006 rbp: 0x000000015d5ae960 rsp: 0x000000015d5ae938 r8: 0x0000000000000000 r9: 0x000000000000006c r10: 0x0000000008000000 r11: 0x0000000000000206 r12: 0x000000010cda1f58 r13: 0x000000011a92f000 r14: 0x000000015d5b0000 r15: 0x000000010cda1ee0 rip: 0x00007fff9379e286 rfl: 0x0000000000000206 cr2: 0x00007fff7b038fd8 Logical CPU: 0 Error Code: 0x02000148 Trap Number: 133 Model: MacBookPro12,1, BootROM MBP121.0167.B14, 2 processors, Intel Core i5, 2.7 GHz, 8 GB, SMC 2.28f7 Graphics: Intel Iris Graphics 6100, Intel Iris Graphics 6100, Built-In
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Delayed Sasquatch 19 Feb, 2017 @ 9:03am 
I'm also having a similar problem

Process: disgaea2app [481]
Path: /Users/USER/Library/Application Support/Steam/*/disgaea2app.app/Contents/MacOS/disgaea2app
Identifier: com.disgaea2
Version: 1.0 (1.0.0)
Code Type: X86-64 (Native)
Parent Process: launchd [137]
User ID: 501

Date/Time: 2017-02-19 11:01:12.880 -0600
OS Version: Mac OS X 10.8.5 (12F2560)
Report Version: 10

Interval Since Last Report: 165238 sec
Crashes Since Last Report: 75
Per-App Interval Since Last Report: 4 sec
Per-App Crashes Since Last Report: 7
Anonymous UUID: CEB98AD3-C6A8-F43F-4EEA-5A4A40363511

Crashed Thread: 0 MainThrd Dispatch queue: com.apple.main-thread

Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000

Application Specific Information:
*** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[GLFWContentView hooked_setWantsBestResolutionOpenGLSurface:]: unrecognized selector sent to instance 0x7f83bbe515a0'
terminate called throwing an exception
abort() called

Application Specific Backtrace 1:
0 CoreFoundation 0x00007fff8b169b06 __exceptionPreprocess + 198
1 libobjc.A.dylib 0x00007fff8c10e3f0 objc_exception_throw + 43
2 CoreFoundation 0x00007fff8b20040a -[NSObject(NSObject) doesNotRecognizeSelector:] + 186
3 CoreFoundation 0x00007fff8b15802e ___forwarding___ + 414
4 CoreFoundation 0x00007fff8b157e18 _CF_forwarding_prep_0 + 232
5 disgaea2app 0x000000010ac50742 createWindow + 1250
6 disgaea2app 0x000000010ac50011 _glfwPlatformCreateWindow + 65
7 disgaea2app 0x000000010ac4840d glfwCreateWindow + 941
8 disgaea2app 0x000000010ac183a9 main + 105
9 disgaea2app 0x000000010aa6d544 start + 52

Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff8937c212 __pthread_kill + 10
1 libsystem_c.dylib 0x00007fff882ceb24 pthread_kill + 90
2 libsystem_c.dylib 0x00007fff88312f61 abort + 143
3 libc++abi.dylib 0x00007fff8b3569eb abort_message + 257
4 libc++abi.dylib 0x00007fff8b35439a default_terminate() + 28
5 libobjc.A.dylib 0x00007fff8c10e873 _objc_terminate() + 91
6 libc++abi.dylib 0x00007fff8b3543c9 safe_handler_caller(void (*)()) + 8
7 libc++abi.dylib 0x00007fff8b354424 std::terminate() + 16
8 libc++abi.dylib 0x00007fff8b35558b __cxa_throw + 111
9 libobjc.A.dylib 0x00007fff8c10e50c objc_exception_throw + 327
10 com.apple.CoreFoundation 0x00007fff8b20040a -[NSObject(NSObject) doesNotRecognizeSelector:] + 186
11 com.apple.CoreFoundation 0x00007fff8b15802e ___forwarding___ + 414
12 com.apple.CoreFoundation 0x00007fff8b157e18 _CF_forwarding_prep_0 + 232
13 com.disgaea2 0x000000010ac50742 createWindow + 1250
14 com.disgaea2 0x000000010ac50011 _glfwPlatformCreateWindow + 65
15 com.disgaea2 0x000000010ac4840d glfwCreateWindow + 941
16 com.disgaea2 0x000000010ac183a9 main + 105
17 com.disgaea2 0x000000010aa6d544 start + 52

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