Disgaea 2 PC

Disgaea 2 PC

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wintris 11 Jun, 2018 @ 9:05am
Mac OSX: Game won´t start
Same issue here... I have encountered a problem regarding the start up process of disgaea 2.
The problem appeared after Monday 4th.
As soon as I hit the play button in Steam my system shows me the "program stopped" error. I have tried several recommendations like repairing my hard drive with disk utillity, deleting the steam files in my library and using the terminal to repair permissions. As you can guess without sucess... The game developer has no glue and told me to seek for help via the steam community. I rather want to avoid a clean install... Do you have some ideas?

27" iMac Retina 5k ( late 2014 )
Core i7 4700K
8GB RAM
250GB SSD
AMD Radeon R9 M295X 4096 MB
Mac OSX 10.11.6 El Capitan

Last edited by wintris; 11 Jun, 2018 @ 9:12am
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wintris 11 Jun, 2018 @ 9:07am 
The crash report reads as follows:

Process: disgaea2app [546]
Path: /Users/USER/Library/Application Support/Steam/*/disgaea2app.app/Contents/MacOS/disgaea2app
Identifier: com.disgaea2
Version: 1.0 (1.0.0)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: disgaea2app [546]
User ID: 501

Date/Time: 2018-06-11 18:05:27.822 +0200
OS Version: Mac OS X 10.11.6 (15G21013)
Report Version: 11
Anonymous UUID: F30961CC-7CC2-F0D8-49F3-AE799984692A


Time Awake Since Boot: 2000 seconds

System Integrity Protection: enabled

Crashed Thread: 0 MainThrd Dispatch queue: LSAuthDispatchQueue

Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY

Application Specific Information:
/Users/WInTrIS/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib

Thread 0 Crashed:: MainThrd Dispatch queue: LSAuthDispatchQueue
0 com.disgaea2 0x0000000102f889e3 operator delete(void*) + 3
1 libdispatch.dylib 0x00007fff9152840b _dispatch_client_callout + 8
2 libdispatch.dylib 0x00007fff915299f2 _dispatch_barrier_sync_f_invoke + 74
3 com.apple.LaunchServices 0x00007fff8f2823cb LSClientToServerConnection::LSClientToServerConnection(int, __CFDictionary const*, bool) + 205
4 com.apple.LaunchServices 0x00007fff8f287acc LSNotificationReceiver::modify(unsigned long, LSNotificationCode const*, unsigned long, LSNotificationCode const*, void const*, void const*) + 268
5 com.apple.LaunchServices 0x00007fff8f288534 _LSModifyNotification + 112
6 com.apple.AppKit 0x00007fff9335980b scheduleApplicationNotification + 98
7 com.apple.AppKit 0x00007fff9312fab6 -[NSWorkspaceNotificationCenter _createSubsystemIfNecessary:] + 55
8 com.apple.AppKit 0x00007fff9312f993 -[NSWorkspaceNotificationCenter _addOrRemoveObserver:forName:isAdding:] + 283
9 com.apple.AppKit 0x00007fff9312f853 -[NSWorkspaceNotificationCenter addObserver:selector:name:object:] + 86
10 gameoverlayrenderer.dylib 0x00000001038b9e91 CInputHandler::CInputHandler() + 111
11 gameoverlayrenderer.dylib 0x00000001038bb2e5 _GLOBAL__sub_I_input_osx.cpp + 21
12 dyld 0x00007fff63b9a10b ImageLoaderMachO::doModInitFunctions(ImageLoader::LinkContext const&) + 265
13 dyld 0x00007fff63b9a284 ImageLoaderMachO::doInitialization(ImageLoader::LinkContext const&) + 40
14 dyld 0x00007fff63b968bd ImageLoader::recursiveInitialization(ImageLoader::LinkContext const&, unsigned int, ImageLoader::InitializerTimingList&, ImageLoader::UninitedUpwards&) + 305
15 dyld 0x00007fff63b96743 ImageLoader::processInitializers(ImageLoader::LinkContext const&, unsigned int, ImageLoader::InitializerTimingList&, ImageLoader::UninitedUpwards&) + 127
16 dyld 0x00007fff63b969b3 ImageLoader::runInitializers(ImageLoader::LinkContext const&, ImageLoader::InitializerTimingList&) + 75
17 dyld 0x00007fff63b890ab dyld::initializeMainExecutable() + 138
18 dyld 0x00007fff63b8cd98 dyld::_main(macho_header const*, unsigned long, int, char const**, char const**, char const**, unsigned long*) + 3596
19 dyld 0x00007fff63b88276 dyldbootstrap::start(macho_header const*, int, char const**, long, macho_header const*, unsigned long*) + 512
20 dyld 0x00007fff63b88036 _dyld_start + 54

Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x00007fff9e105efa kevent_qos + 10
1 libdispatch.dylib 0x00007fff9152e165 _dispatch_mgr_invoke + 216
2 libdispatch.dylib 0x00007fff9152ddcd _dispatch_mgr_thread + 52

Thread 2:
0 libsystem_kernel.dylib 0x00007fff9e1055e2 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff9e682578 _pthread_wqthread + 1283
2 libsystem_pthread.dylib 0x00007fff9e680341 start_wqthread + 13

Thread 3:
0 libsystem_kernel.dylib 0x00007fff9e1055e2 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff9e682578 _pthread_wqthread + 1283
2 libsystem_pthread.dylib 0x00007fff9e680341 start_wqthread + 13

Thread 0 crashed with X86 Thread State (64-bit):
rax: 0x0000000000000000 rbx: 0x00007fed8b5024e8 rcx: 0x00007fed8b503190 rdx: 0x00007fed8b5024e8
rdi: 0x00007fed8b503190 rsi: 0x00007fed8b503190 rbp: 0x00007fff5ce0f0e0 rsp: 0x00007fff5ce0f0c8
r8: 0x0000000000000000 r9: 0x00007fed8b5031a0 r10: 0x0000000000000001 r11: 0x00007fed8b500000
r12: 0x00000000000186a9 r13: 0x0000000000000000 r14: 0x00007fed8b503190 r15: 0x00007fff5ce0f160
rip: 0x0000000102f889e3 rfl: 0x0000000000000246 cr2: 0x0000000104401000

Logical CPU: 2
Error Code: 0x00000000
Trap Number: 3

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