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However, screamers can still spawn zombies out of thin air within about 30 meters of the player.
i had this issue on release, but years later after i got the juggernaut edition, the problem didnt happen anymore.
i haven had this issue since i first played on release adn didnt touch it for a few years
Outpost whatever is near you and it'll create a safe-ish space. Keep moving it as you move.
Basically, in this game, the zombies are just opposition to you going out and getting stuff and then returning to your base. Story-wise, they are the villain that ensures that you the hero has to fight to achieve your goals. From the developers' standpoint, it is therefore crucial that there are always obstacles for you to overcome; otherwise the game would become incredibly boring very fast.
Given the small team and the technological limitations of 2015-18, this was the way they chose to do it: the zombies are not only rendered in a 100m-ish radius around you, they are created out of thin air. This is to save memory instead of computing power. The Freaks being persistent on the map shows that they could have made all zombies persistent and rather render them in just like the rest of the world.
The fact that the zombies don't exist outside of the non-zoom visible perimeter around you, creates a problem when it comes to being obstacles standing in the way of your goals. Only 30-ish zombies can be aggro (having an "AI") at once before the game starts glitching (at least the way they programmed it for the Xbox limitations), and as a result of these two factors, threats to the player character can only be achieved in two ways:
1. More damage-dealing from the zombies
2. Constantly maintaining the max active zombie count
... and there you have it; the zombies not only have to pop in out of nowhere all around you, they have to do it mid-sprint and preferably out of your field of vision to at least maintain some respectability. Hence, they lunge at you from behind.
I totally agree, by the way, that this is a janky system. I wanted to explain why things are the way they are in order to show how I would want it instead.
Here is an outtake of a longer post that I saved on my PC, explaining what I'd like SoD3 to be like in terms of the zombie population:
"I would like there to be a story like in SoD1, but 10 hours not 2. Then in addition to that an open world mode like in SoD2 and Breakdown.
For the story mode, I'd like it to start high up in a mountain valley.... [redacted for brevity]
The open world mode removes all these story elements, and is therefore a continuation of SoD2 in terms of what you are supposed to be doing; building a community and clearing an area of zombies. But unlike SoD2, we're here actually talking every single zombie - as I'd like a complete rebuild of the entire spawn system and Plague Hearts/infestation systems. There should be no spawning of regular zombies; instead, they should be semi-persistent like the Freaks are in SoD2. Not rendered at all times, of course, but the game keeps track of their movement. So yes, in the beginning of the game, you can actually remove all the zombies from an area. However, as the game progresses and more of the map is being explored, a Plague Heart starts spawning Plague Zombies, who in turn infest nearby buildings. As an Infestation grows, it will eventually turn into another Plague Heart. And so on. As the regular zeds, undead, are killed off, they are being replaced with a bigger threat that is multiplying itself. The battle then becomes all about destroying the Plague Hearts before it is too late. When that is completed, the game has an endgame section where you welcome new survivors setting up in your territory, deal with rivals and missions taking out scattered pockets of zombies that haven't been dealt with yet.
The general upgrades to the game are expected of course, but the base building, Enclaves and Outposts need a major upgrade in both modes. You can build the base where you want, and simply keep a perimeter around the base that needs to be patrolled. That's where you can set up some watchtowers, build a fence to keep the zombies out (destroyable). In other words, you can claim several buildings and use those and the benefits they give, and surround the whole thing with a fence so that the zombies can't get in if you keep guard. However, if a major attack happens and the zombies get in, they could easily destroy the place very quickly like in They Are Billions. Since the zombies are not spawns, they may follow the noise of the base and your cars and shooting, converging on the base gradually. There should also be random events of giant hordes coming for you, for instance by a random survivor running for your base with a horde in tow."