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He has a weak start but as he levels becames fairly competant. By the end of a scenario, I typically have him be able to dodge most attacks, sheild others, have an attack that damages all enemies and can teleport.
He's far from the best in combat, but his Falconeer ability that he can get by gaining a single level gives you a flying scout unit that can go over the whole map scouting and opening chests to get you crafting materials and recipes . It can even do non-combat quests at "weak" locations (if you armour and arm it a bit and maybe have some summon scrolls if it's a combat quest) and then you can use a Return Home Scroll to send any units you get back home.
With some spells and/or a summon wolf token, or a dark candle, the falcon can even free heroes trapped as statues and get you new heroes, far sooner than you'd get them if you had to wait for an army to do it.
And Peregan can become pretty good with a Guiding Longbow.
He's even better if you take The Tinkerer as your lord and customise him to give him Peregan as his starting hero, because the tinkerer lets you get Legendary Longbow plus recipes for all kinds of magic arrows (that you can also enchant). And Peregan (or other archers) can equip more than one kind of magic arrows at once.
On top of that some of Peregan's other abilities have a synergy with some of the Tinkerer's Sovereign Skills - and together they can get you a lot of extra loot from battles to craft items with.
Just IMO
Finally... strong Chaos & Wrath capabilities when casting spells... you can't get any better.
PS... this game would really enjoy new heroes, capabilities & unique troop trees.