Sorcerer King: Rivals

Sorcerer King: Rivals

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MeGa 15 Jul, 2019 @ 5:51am
This one or fallen enchantress legendary heroes?
I got both, so its not a competition xD.

I see fallen enchantress has much more dlc content and better reviews, while Sorcerer King Rivals seems to be the newest entry (it even says so in fallen enchantress menu xd).

Played both for like an hour and only found minor differences, so im looking for some veteran reccomendations :P
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Showing 1-7 of 7 comments
Slooge 20 Jul, 2019 @ 10:25pm 
I much prefer the style of fallen enchantress. Adding in the updated graphics and the ability to customise gear from sorcerer king, and that combo would be the best of both :P Plus, in FE, you get to play more factions with different build trees. There's only 3 in SK, and only if you have rivals; otherwise, only 1 faction build list for the cities.

However, in FE, the AI really isn't all that great. The game doesn't seem to know how to win and will *randomly* attack you...if the RNG happens to tell it to move to the square that your city is on. You'd think in times of war, they'd make stacks to send directly at you, but it doesn't do this so the AI is extremely weak, even on higher difficulties. This is the only reason I don't play it anymore honestly; although I highly prefer it over the SK setup.
Last edited by Slooge; 20 Jul, 2019 @ 10:27pm
XTwo 21 Sep, 2019 @ 9:24pm 
Sorcerer gets increadibly annoying with how cringe/bad and how much text there is constantly to read for the quests and stories that require decisions. Also wish the whole crafting mechanic was removed as it's so annoying to have to constantly make items for every single unit and then scroll through some giant list of enchantments to chose for each item. At least Fallen Enchantress has neither of those things but then again Sorcerer looks much better graphically and the interface is better/smoother too.
Wicca-san 26 Sep, 2019 @ 8:59pm 
Storywise is there a reason to play both?
Slooge 14 Nov, 2019 @ 10:11pm 
Originally posted by Wicca-san:
Storywise is there a reason to play both?
nope. There's some reference in SK back to leaders of other factions in FE, but they're pretty self-explanatory in game. Ultimately, it's just atmosphere/fluff
Last edited by Slooge; 14 Nov, 2019 @ 10:11pm
Canadian_Hoser 6 Jun, 2020 @ 3:13am 
I got bored of Enchantress right away.I feel i would have enjoyed it more if i bought it way back when it released but now a days it just feels more dated.

I want to see a Sorcery King /Rivals with about 1 more year worth of work put into it.I feel the game fell a little short of my expectations and for 4x games my expectations are not that high.

4x games are really the type of game i can sink hours/days weeks/years into but i find most of the genre is occupied by low budget studios.I do see lots of statistical and menu work in the higher developed games like the Civ series for example but there are several ideas i prefer in Sorcerer King over those games.

So i am looking for a AAA studio to do the next Sorcerer King.IDK i guess if Enchantress was updated and tweaked a bit,it could be a better game but for me bigger is not better,i want bigger and of HQ.
DrFugue13 9 Sep, 2020 @ 6:45pm 
FE:LH is one of my favs, I go back to it every so often. Really love it. I just started SKR, which I've owned since release but never got around to it. Like others have commented the graphics and interface and AI etc. are better. Quite a bit I think. I like the quest text etc so no issues there. But I just prefer the more straightforward 4x of LH so wish SKR just had that...
forrestomintero 3 Oct, 2020 @ 12:01am 
It's a bit of an apples or oranges question because they're fundamentally different games.

FELH is more of a traditional 4x with fantasy elements. The unit designer is pretty fun to play with but tends to break the game because the AI only uses pre-built designs which tend to be non-optimal. The spells are also fun to play with, but can be used to break the game somewhat due to the AI. On a more meta level the civilization designer can again break the game. Basically, it's one of those games that's fun to play but any person with some creativity can poke holes in the balance with minimal effort.

Sorcerer king is a weird hybrid 4x/RPG hybrid... thing. You spend most of your time farming bandits for XP/ingredients, and doing quests rather than worrying about the 4x stuff. The gear and enchantments are actually loads of fun to play around with. You can do crazy things like stacking 400% XP gain on your favorite hero or allowing a unit to cast a massive speed debuff that's larger than any enemies initiative value. Like fallen enchantress though, it's janky as hell. Two of the commanders are vastly vastly stronger than any of the other options, though that's because they put in the effort to make all of them entirely unique so I'm not too upset about that. The biggest problem though is probably that the raise land spell is the single strongest thing in the entire game. You could wage an epic war to defend the shards... or you could just raise mountains and trap the sorcerer king's troops inside his territory while you take your time adventuring, tinkering with items, and ignoring him entirely.
Last edited by forrestomintero; 3 Oct, 2020 @ 12:01am
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