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Now that AoW series abandoned fantasy, it's a chance. Turn-based Fantasy 4X is now a blue ocean.
The problem is that no competition means less chance we get to choose from several and pick the best game.
I have not sunk enough time into Enchantress,i got bored of it real quick,maybe i'll give it a better shot to see if it is worth making another newer version.I feel from reading another thread that the team prefers going back to the Enchantress game ideas but i also feel that is $$$$ motivated,Enchantress seems like it was more "popular".
This would be no different than if Blizzard made a game BETTER than Wow,it still wouldn't be a similar success because Wow is the fan choice for popularity.
What i am eluding to is that SK deserved to have a lot more success but the effort is not shown in the design.If Stardock or whomever made this wants to see better success,they need to do a better effort.
That said, the problem is that the engine is kind of "jank". Actually, it's a really good engine overall but has terrible, terrible memory management which causes all kinds of problems.