Sorcerer King: Rivals

Sorcerer King: Rivals

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Ricochet 11 Apr, 2022 @ 8:17pm
Crash Crash Crash Crash
Game should change name to Crash Bandicoot: Rivals.
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Showing 1-8 of 8 comments
Rhonin the wizard 12 Apr, 2022 @ 8:44am 
Sorry to hear you are having trouble.

Have you tried any of the suggestions in the Support FAQ?
https://forums.sorcererking.com/486824/sorcerer-king-support-faq

Thank you for your patience and patronage.
Ricochet 12 Apr, 2022 @ 4:46pm 
Originally posted by Rhonin the wizard:
Sorry to hear you are having trouble.

Have you tried any of the suggestions in the Support FAQ?
https://forums.sorcererking.com/486824/sorcerer-king-support-faq

Thank you for your patience and patronage.

I visited it. The portion with the Vcredist is outdated or for the old sorcerer King. My drives are already updated. It's just a roller coaster of crash. Sometimes it will go through, sometimes it's meh.
Rhonin the wizard 13 Apr, 2022 @ 12:01am 
Go into the folder
\Documents\My Games\SorcererKingRivals

There you should find a debug.err file.

Either upload it to a cloud service and share a link here, or open it with a text editor and paste the contents in a post.
Ricochet 13 Apr, 2022 @ 4:57pm 
Originally posted by Rhonin the wizard:
Go into the folder
\Documents\My Games\SorcererKingRivals

There you should find a debug.err file.

Either upload it to a cloud service and share a link here, or open it with a text editor and paste the contents in a post.

DebugMessage: Version 2.3.0.0 last updated on: 04-10-2022 00:46
DebugMessage: Entering WinMain
Debug Message: Command Line:
DebugMessage: Using 2 samples for multisampling.
DebugMessage: Game Resolution: 1920 x 1080 (windowed mode)
DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce RTX 3060 Laptop GPU
DebugMessage: Presentation Interval: Immediate.
DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
DebugMessage: Bump mapping is supported.
Debug Message: Device is now ready
DebugMessage: Border size reported as 6 by 35
DebugMessage: Shell initialization complete
Debug Message: DXAtlasWin.exe /w 2048 /h 2048 /OUTPUTDIR "C:\ProgramData\Stardock\Sorcerer King - Rivals\screens\" /SCREENPATH "C:\Program Files (x86)\Steam\steamapps\common\Sorcerer King - Rivals\screens" /FORCEREGEN 0 /ATLASNAME atlas
Debug Message: DXAtlasWin.exe /w 2048 /h 2048 /OUTPUTDIR "C:\ProgramData\Stardock\Sorcerer King - Rivals\decals\" /SOURCEPATH "C:\Program Files (x86)\Steam\steamapps\common\Sorcerer King - Rivals\Gfx\Decals" /FORCEREGEN 0 /ATLASNAME decals
Debug Message: DXAtlasWin.exe /w 2048 /h 2048 /OUTPUTDIR "C:\ProgramData\Stardock\Sorcerer King - Rivals\terrainDecals\" /SOURCEPATH "C:\Program Files (x86)\Steam\steamapps\common\Sorcerer King - Rivals\Gfx\Terrain\Decals" /FORCEREGEN 0 /ATLASNAME terrainDecals
Debug Message: DXAtlasWin.exe /w 2048 /h 2048 /OUTPUTDIR "C:\ProgramData\Stardock\Sorcerer King - Rivals\shadows\" /SOURCEPATH "C:\Program Files (x86)\Steam\steamapps\common\Sorcerer King - Rivals\Gfx\Shadows" /FORCEREGEN 0 /ATLASNAME shadows
DebugMessage: ***** Initializing Game *****
DebugMessage: Timer Frequency is 0 989680
DebugMessage: Initializing sound card.
DebugMessage: initailizing bink
DebugMessage: Create anchor mwin
DebugMessage: Load texture atlas.
DebugMessage: InitializeWorld
Debug Message: Attempting to allocate memory of size: 53477376 bytes
Debug Message: Allocation successful
DebugMessage: Create popup manager.
DebugMessage: InitializeMWinStripEngine
DebugMessage: InitializeMWinDeferredTextRenderer
Debug Message: Total objects deleted: 1
Debug Message: Attempting to allocate memory of size: 53477376 bytes
Debug Message: Allocation successful
Debug Message: Total objects deleted: 0
Debug Message: Encounter def with enemy leader does not have unit instances
Debug Message: Encounter def with enemy leader does not have unit instances
DebugMessage: Begin LoadCoreXMLData3
DebugMessage: LoadCoreXMLData finished 3
Debug Message: WARNING: Spell Grapple Shot has no target type, but has city or unit target modifiers. Need to specify a spell target type to know which types of units or cities are valid targets
Debug Message: WARNING: Spell Scorched Earth has no target type, but has city or unit target modifiers. Need to specify a spell target type to know which types of units or cities are valid targets
DebugMessage: LoadCoreXMLData finished
DebugMessage: Create setup screens.
DebugMessage: Set mouse.
DebugMessage: Set update timer.
Debug Message: LOADING GAME: C:\Users\Ricochet\Documents\My Games\SorcererKingRivals\Saves\iMMORTALS 5 WAR.EleSav
Debug Message: StopAllXMLDataThreads Called
Debug Message: Stopped CoreXMLDataThread1
Debug Message: Stopped CoreXMLDataThread2
Debug Message: Stopped CoreXMLDataThread3
Debug Message: Stopped CoreXMLDataThread4
Debug Message: Stopped Load Game XML Thread
Debug Message: Stopped Load Game XML Thread #2
Debug Message: LOAD GAME: Loading XML Data (start)
Debug Message: Total objects deleted: 83000
Debug Message: Encounter def with enemy leader does not have unit instances
Debug Message: Encounter def with enemy leader does not have unit instances
Debug Message: WARNING: Spell Grapple Shot has no target type, but has city or unit target modifiers. Need to specify a spell target type to know which types of units or cities are valid targets
Debug Message: WARNING: Spell Scorched Earth has no target type, but has city or unit target modifiers. Need to specify a spell target type to know which types of units or cities are valid targets
Debug Message: LOAD GAME: Loading XML Data (end)
Debug Message: Loaded saved game with map file:
DebugMessage: LOAD GAME: Loading Quick Data - Complete
Debug Message: InitializeWorld: Map File:
Debug Message: Stamp Quantity: 13
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 4
Debug Message: Mountain Generation Option: 1
Debug Message: Map Random Seed: 1649623153
DebugMessage: A* Path too long to calculate (47.518417). Aborting
DebugMessage: A* Path too long to calculate (52.773098). Aborting
Debug Message: Map Generation Complete
Debug Message: LOAD GAME: Game Save Version: 52
Debug Message: LOAD GAME: Game Version (at time of save): 2.3.0.0
Debug Message: Player faction Swamp Giants is set to difficulty Beginner
Debug Message: Player faction The Ice Lords is set to difficulty Beginner
Debug Message: Player faction Pariden is set to difficulty Beginner
Debug Message: Player faction Imperium is set to difficulty Beginner
Debug Message: Player faction Keepers of the Flame is set to difficulty Beginner
DebugMessage: A* Path too long to calculate (23.323807). Aborting
Debug Message: Player faction The Frozen Realm is set to difficulty Beginner
Debug Message: Player faction Monsters and Ruffians is set to difficulty Beginner
Debug Message: Player faction Sorcerer King is set to difficulty Beginner
DebugMessage: LOAD GAME: Loading World - Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
Debug Message: Creating terrain gfx...
Debug Message: Unoptimized Sector: Sector ID: 16, Tile: 117,19
Debug Message: Unoptimized Sector: Sector ID: 34, Tile: 114,56
Debug Message: FinishInitMapGfx started.
Debug Message: CDXSASEffect ERROR: SetUIParameterValue could not find parameter with UI Name PostProcessingEnable
Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect
Debug Message: FinishInitMapGfx finished.
Debug Message: WARNING: Could not find animation pack: ButterFly01AnimationPack
Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: Gfx\HKB\Props\Prop_Enchantedland_Butterfly01_Mesh.hkb. Check file name spelling in animation XML data
Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1
Debug Message: ActivateAnimation could not find animation with type 0 and index 0
Debug Message: WARNING: Could not find animation pack: ButterFly02AnimationPack
Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: Gfx\HKB\Props\Prop_Enchantedland_Butterfly01_Mesh.hkb. Check file name spelling in animation XML data
Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1
Debug Message: ActivateAnimation could not find animation with type 0 and index 0
Debug Message: WARNING: CRandomAnimationLoopQueueEntry::OnStart has detected that total likelihood is 0 and the animation index array ptr is 7A470658
Debug Message: WARNING: GetAnimationFileName FAILED to find animation of type 0 with type index -1713391308 in list of 17 animations. HKB file: Gfx\HKB\Units\Unit_Kingdom_SlayerChampion_Mesh.hkb. Check file name spelling in animation XML data
Rhonin the wizard 15 Apr, 2022 @ 11:58am 
Have you tried verifying the game's files? If not, please do that.

  • Right click on the game in your Steam library
  • Select Properties
  • Go to Local files
  • Click on Verify integrity of game files
Ricochet 16 Apr, 2022 @ 6:44am 
Originally posted by Rhonin the wizard:
Have you tried verifying the game's files? If not, please do that.

  • Right click on the game in your Steam library
  • Select Properties
  • Go to Local files
  • Click on Verify integrity of game files
I did. Let's see if there's improvement.
Ricochet 16 Apr, 2022 @ 9:09am 
There's still no improvement.
MagnumPCI  [developer] 19 Apr, 2022 @ 8:37am 
Hello,

Sorry to hear you are having trouble.

Go into the folder
\Documents\My Games\

Rename: SorcererKingRivals
To: SorcererKingRivalsOLD

Try to run the game again, please.

Sean Drohan
Stardock Product Lifecycle Manager
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