Sorcerer King: Rivals

Sorcerer King: Rivals

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Scorpion 25 Dec, 2016 @ 7:32pm
Overall feedback and bug reports
I have completed the game in, well, 24 hours of gameplay.

And what I have is a list of bugs that causes frustration and disruption.
1) Game crush when you try to load saved games at times
2) Enemies units freezes on tactical map and only be attacked by outpost, and turn invisible after shot to death.
3) Looted the abandoned ship in the east in campaign mode, 2 of my high leveled units refused to disembark the ship and they had made it their permanent home.
4) After assign unit to move to location, clicked end turn, unit moved to the location near the end turn bar.
5) Used item to summon fire elemental, didn't appear.
6) Fireball scroll was so powerful that the game freezes for me to close program.
7) Press Esc for menu, menu appear, background was black, try to load the game, game crashed.

And a list of glitches that can be exploited.
1) Enemy destroyed my base, reload autosave game, enemy that was suppose to destroy my base move away and retasked to attack that base on the next turn. Repeat the reload until my unit came back to defend it.
2) Higher combat rating unit will not lose a single unit in victory battle outcome using Auto-resolved battle.
3) Choke point blocked, enemies that was task to do anything beyond that choke point became stupid, when they can attack my unit blocking the choke point.

Poor balancing the game:
1) Maximum threat of 5, good luck picking poor dialogue that incurred the Sorcerer King's wrath which sends overpowered units, after you expand the 2nd base.
2) Harbringers spamming stun abillity on your units that skip many turns making auto-resolve battle the choice to win them.
3) Craft and spam blizzard scroll to win hard battles.
4) Found a Civ, complete 1 quests to increase favor, build outpost on shard, Civ declared war on you.
5) Found the other Civ, do not give much damn about Sorcerer King, already have 2/5 favor with him.
6) Most of the time, Sorcerer King attacks your city closest to to him, put your strongest unit there to defend his dumb minions while you create another group to do exploring.
7) Sorcerer King basically has too many minions which, surprising made the game lag and buggy.

Lack of features:
1) Disband unit?
2) Need more taskbar for unit.
3) Need better UI
4) Need better AI
5) Need better information on unit.
6) Need better tutorial

This game makes players feel unmotivated slowly in the long term run when I can spam the Auto-resolved Battle button once combat rating reaches like 190. Sorcerer King's minions is just another way to grind your way to victory. When you thought you can be creative in item inventory and fight in battle, you realise that you are tired of fighting weaklings clustering all over the map so you auto resolved battle. Then You spend more time on the map, trying to find the spot for build your next cities without any plans on what to build, so you basically queue every building, while auto-resolve battle weaklings and ending turns. Until you loot evey chest and clear all quests and interactive points. Reload the game when one of your high level soldier die and try again because you are tired of grinding new soldiers. Once your had enough, Sorcerer King is a joke.

I cannot recommend this game to anyone. I thought I could ask for a refund but well, as a serious gamer, I play more than 24 hours of the game, the least I could do is to do this feedback.