Project Lounge

Project Lounge

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JMM72 20. okt. 2019 kl. 18:01
Private worlds?
Greetings.

I've read in several places that no one plays this game anymore. But if any of you drops by here, I'd like to know if I'm able to run the game without depending on third party servers, and then if friends can connect to my private server somehow. Not sure what the game allows, if it needs some specific servers, or I can make my servers (like in Windward).

Thanks in advance!
Sidst redigeret af JMM72; 20. okt. 2019 kl. 18:01
Oprindeligt skrevet af Zukas:
Hey JMM72,

Not sure how it's done in Windward, but in Project Lounge whenever you "host" a Lounge, you technically create a listened server which uses Steam matchmaking so that other people could find your Lobby/Server. This means you basically need to make sure that you have a port forwarded so that others could access your server, the specific port can be defined in Settings menu.

By default, the game tries to forward the port itself by contacting router by using UPnP, but that doesn't always work.
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bmendonc 20. okt. 2019 kl. 20:31 
You can create public, friends-only, and private lounges. Just go to the lounges tab in-game (top menu), then click on a map, set up what privacy settings you want to run and press host to start.

If no maps appear, just load some up from the workshop.
JMM72 21. okt. 2019 kl. 3:57 
Thanks for your answer. So I don't need to use a public server? I don't mean making a private lounge in another server, but making my own server as in Windward.
Forfatteren af denne tråd har angivet, at dette indlæg besvarer det oprindelige emne.
Zukas 21. okt. 2019 kl. 9:41 
Hey JMM72,

Not sure how it's done in Windward, but in Project Lounge whenever you "host" a Lounge, you technically create a listened server which uses Steam matchmaking so that other people could find your Lobby/Server. This means you basically need to make sure that you have a port forwarded so that others could access your server, the specific port can be defined in Settings menu.

By default, the game tries to forward the port itself by contacting router by using UPnP, but that doesn't always work.
JMM72 21. okt. 2019 kl. 9:55 
That is what I wanted to know, thanks a lot to both for your answers!
bmendonc 21. okt. 2019 kl. 15:15 
Oprindeligt skrevet af Zukas:
Hey JMM72,

Not sure how it's done in Windward, but in Project Lounge whenever you "host" a Lounge, you technically create a listened server which uses Steam matchmaking so that other people could find your Lobby/Server. This means you basically need to make sure that you have a port forwarded so that others could access your server, the specific port can be defined in Settings menu.

By default, the game tries to forward the port itself by contacting router by using UPnP, but that doesn't always work.

Whoa, you still frequent these forums? Did you ever fix the bug that stops the "There are many like it, but this one is mine" achievement from activating?
Zukas 22. okt. 2019 kl. 9:25 
Yeah, I still keep an eye on the forums. Although the game hasn't received any updates for long time and looks like I dead, I just want the rest of community to be sure that it hasn't been dumped and 'shadowed' by the developer.

I do have plans for Project Lounge, though I really don't want to give any timeframes as I've already let people down with several promises and it's hard to predict anything while I both work and study at university.

Aaaand back to the achievement. Heck, I didn't even know it was broken. I'll take a look at it, thanks for letting me know!

EDIT: Was it on the unstable (beta) build or the usual one?
EDIT2: I checked the code, it seems to be okay. How are you expecting it to be achieved?
Sidst redigeret af Zukas; 22. okt. 2019 kl. 10:53
bmendonc 22. okt. 2019 kl. 14:48 
Oprindeligt skrevet af Zukas:
Yeah, I still keep an eye on the forums. Although the game hasn't received any updates for long time and looks like I dead, I just want the rest of community to be sure that it hasn't been dumped and 'shadowed' by the developer.

I do have plans for Project Lounge, though I really don't want to give any timeframes as I've already let people down with several promises and it's hard to predict anything while I both work and study at university.

Aaaand back to the achievement. Heck, I didn't even know it was broken. I'll take a look at it, thanks for letting me know!

EDIT: Was it on the unstable (beta) build or the usual one?
EDIT2: I checked the code, it seems to be okay. How are you expecting it to be achieved?

So when you load up a lounge, you add items and then save the lounge and that's what the achievement is looking for, right?
Zukas 22. okt. 2019 kl. 15:03 
Ah, I guess it is sounds ambiguously. It is achieved when you save a Lounge from within Lounge Editor. I will note it down as well and probably rephrase it.
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