Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can change the settings for Single Player by changing ServerSettings.ini in Notepad.
You can find that file here:
C:\Users\YOURNAME\AppData\Local\SCUM\Saved\Config\WindowsNoEditor
thanks, any idea on the recommended spawns in the world?, like if i want to populate the whole map should i put 120 animals instead of 40 or? same goes with zombies
Animals and puppets won't spawn immediately across the whole map even if you put in higher numbers, that's because we have to go easy on the performance costs ... so they will actually spawn once you're in a certain radius near the spawn marker.
MaxAllowedZombiesInWorld=64 - Maximum possible number of all puppets in the game
MaxAllowedWildPawnsInWorld=64 - Puppets spawning in the wilderness, away from POI's, etc.
MaxAllowedExteriorPawnsInWorld=64 - Puppets that spawn around POI's, in city streets,
in / outside of bunkers.
MaxAllowedInteriorPawnsInWorld=64 - Puppets that spawn inside of buildings.
These lines will determine the maximum amount of puppets in the game at any time but they will not increase the amount spawned in a single area. So it's not that much useful for SP.
---------------------------------------------------------------------------------------------------------------------
ExteriorPawnAmountModifier=1.0
InteriorPawnAmountModifier=1.0
WildPawnAmountModifier=1.0
Increasing these values will affect how much puppets can spawn in an area. So if for instance, you encounter 5 puppets in front of a bunker, increasing the ExteriorPawn value to 2.0 will net you 10 puppets instead.
--------------------------------------------------------------------------------------------------------------------
ExteriorPawnSpawningCheckTimeInSeconds=0.0
Sets the how often in seconds can a new puppet be spawned in the exterior around the player if available
InteriorPawnSpawningCheckTimeInSeconds=0.0
Sets the how often in seconds can a new puppet be spawned in the interior around the player if available
WildPawnSpawningCheckTimeInSeconds=600.0
Sets the how often in seconds can a new puppet be spawned in the wilderness around the player if available
ExteriorPawnSpawningProbability=30.0
Determines the probability to spawn exterior puppet in percentages
InteriorPawnSpawningProbability=10.0
Determines the probability to spawn interior puppet in percentages
I have nothing to add to this paragraph, since the recent showcase explained it pretty good. These lines should be pretty obvious now :)
In any case, play around with the values a bit and find that which fits you best.
there are 3 values everywhere. interior exterior and wilderness. only the last part lacks wilderness.(PawnSpawningProbability)
is it deliberately or has forgotten that parameter. we don't know on server to set up the wild.
I'm setting something wrong but I don't know which parameter. just the puppets are missing in wild (1-2are too less), from the last patch :(
Use this parameter to increase the amount of puppets spawned in wilderness.
WildPawnAmountModifier=1.0f
--------------------------------------------------------------------------------------------------------------------
ExteriorPawnSpawningProbability=50.0
InteriorPawnSpawningProbability=30.0
Exterior parameter should cover the wild puppets as well. These parameters will determine the chance to spawn and not the amount itself.
MaxAllowedAnimalsInWorld=40
MaxAllowedBirdsInworld=15
MaxAllowedZombiesInWorld=64
MaxAllowedWildPawnsInWorld=64
MaxAllowedExteriorPawnsInWorld=64
MaxAllowedInteriorPawnsInWorld=64
MaxAllowedSentriesInWorld=-1
MaxAllowedVehiclesInWorld=64
StartTimeOfTheDay=8.0
TimeOfTheDaySpeed=1
DarknessIntensityMultiplier=1.0
AllowSectorRespawn=1
AllowShelterRespawn=1
AllowSquadmateRespawn=1
[SCUM.RespawnSettings]
RandomLocationPrice=25
SectorLocationPrice=50
ShelterLocationPrice=75
SquadLocationPrice=100
RandomInitialTime=0
SectorInitialTime=0
ShelterInitialTime=0
SquadInitialTime=0
RandomCooldownTime=0
SectorCooldownTime=0
ShelterCooldownTime=0
SquadCooldownTime=0
RandomCooldownResetMultiplier=0
SectorCooldownResetMultiplier=0
ShelterCooldownResetMultiplier=0
SquadCooldownResetMultiplier=0
[SCUM.ItemSpawning]
SpawnerProbabilityMultiplier=1
ExamineSpawnerProbabilityMultiplier=1
SpawnerGroupsExpirationTimeInMinutesMultiplier=1
[SCUM.WorldEvents]
TimeBetweenEventsMin=30
TimeBetweenEventsMax=240
CargoDropFallDelay=60.0
CargoDropFallDuration=60.0
CargoDropSelfDestructTime=1200.0
[SCUM.Sentries]
SentryDamageMultiplier=1
[SCUM.Zombies]
ZombieDamageMultiplier=1
That's it. Where are you finding the modifier/multiplier fields, and why am I not seeing them? I'm really tired of puppets re-spawning in a room behind me less than three minutes after I killed the last one, so I'd like to be able to set the cool down timer on their re-spawn, but it isn't in my config file. What's up with that?
sorry for the misunderstanding. my fault. ;)
This sounds like you're playing an outdated version of the game. Or you have deleted something. Since puppet spawners by default are on 15 min cooldown for interiors, they can't respawn inside 3 minutes.
Will do. And I'm not kidding about the spawning. Maybe I tweaked it at some point without realizing it but I had two spawn in the same spot inside a building within three or four minutes (in the time it took me to run out and grab an already chopped log and bring it back in). Thanks for the help.
Thanks
MP test, waiting for server restart or crash :)
Yeah, that's random. I did as Bunny said and deleted the file and started a new game and suddenly there it was. I wonder why it didn't make that change automatically with the last update?