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I'm still a tad confused by the target time stuff though - if I have -5% on a track, does that mean I've beaten my average performance by 5%? And that's the target number? If so that's really cool.
But there's no way to see the top (legitimate non-shortcut) world records for each class and track within the app itself? Perhaps having that display temporarily below the target time (like Record: xx.xxx) but only after you click the track screenshot?
I appreciate having both pure time trials and normal ones - would it be ok to have an option perhaps for display the names at the top left of which mode you are in (Time Attack / Pure Time Attack) - just in case I accidentally miss the icon highlight and put in the wrong times. Might be safer to prevent mistakes.
Thanks again for this.
Btw you mention in your updates in OP that you've updated the notifier... what notifications does it give?
---perhaps there can be an option to display the logo of the vehicle used above the inputted time and below the track picture?
Maybe a prompt after putting in the time asking you to choose a ship?
Finally, the UI design is very cool - it might be too much to ask but would it be possible for a portrait mode as well, down the line?
Do you plan on updating the world record times? If so, at what interval? Eg once a month?
(-5%) means you are 5% faster than the time you should be at your skill level.
Atm no. The reason being i have to update times manually with each update and they get outdated quickly. Im working on setting up a system where i can update it on my site and have the app download them. Ill add in a wr list at the time.
I do allow most short-cuts. The only non-top time i dont allow is Asteroids. Some of the times there use a cut that cuts through the track. The devs allow all other current shortcuts. The others have been fixed.
Yes i had thought of that weeks ago but forgot to add it to my to-do list. That will be coming next update.
Just a window that pops up when you open the app that can lead you to my site.
Ill see what i can do about that. I will need to find room and create a selector UI.
Portrait mode should be easy although time consuming. Although ill admit its a low priority feature because there are functionality to still be added. Landscape works fine and seems like it cant be more than a small inconvienace.
Once the databse is working on my website ill try to update it every 2 days
Thanks again for doing this. I had one other question that I might have edited in late above and will post it here:
Is there an issue with the way target times are calculated in that there can be a large difference between lap times between tracks, which would make the % difference for a particular track greater than it should be?
Would it be better to have a skill multiplier based on the average % difference of all the individual course times and their specific (lastest) world record - for the individual tracks.
Maybe have the % diffrence displayed with 1 decimal point? Might all end up being 2 and 3% at some point.
It's a super cool idea btw, it would great to have a personal target time generated and displayed for you in other racing games tbh.
I can add 1 decimal place. Probably as an option. I prefer having a selection of my worst tracks to improve on rather than gridning out one track because its 2.3 instead of 2.1. Which i will do. Over time if you improve on your worst tracks only you will have mostly +-1% and 0s with the occasional +-2% like i do.
A spreadsheet could easily be made to do the same thing. Its not complex math.
About the calculation I meant instead of the sum of all the world record laptimes combined together being compared to the sum of your own laptimes, instead, would it be better to make a comparison for each track between your time and the world record for that track and make it a percentage difference, and then average all of those percentage differences of all the tracks to get a more accurate multiplier for skill that takes into consideration the difference in length between different tracks?
Hope I'm making sense. Your way seems to sum up all the times and then compare them. Whereas I was thinking of comparing all the times individually, and then averaging those percentage differences for the multipler...
Right now im prioritizing:
- Remove all hardcoded values regarding track count so i can add new tracks by changing 1 number in the code
- Add mars assets
- Add mars lore
- Add 1.4 plat times
- Add game mode selected text
- Allow refreshing Random Track List outside of Random Track Feature
- Run through QA list
- Figure out how Online WRs would break the app and solutions
I had written this down earlier to show what I meant with doing average percent differences being a more accurate reflection of skill:
http://i.imgur.com/Szf4fl0.jpg
So with a shorter track, if you get +7 seconds, it makes a bigger difference than +7 seconds on a longer track. But if you sum all the track time differences, it won't be reflected.
If you calculate the percentage difference for each track, and then average that, it would.
Also i just remembered. Mars wont be part of the time tracking until next week. I wont have WRs to use. Technically it will be implemented but the UI will be missing. It will be fully functional for everything else though.
It's a brilliant idea and don't think I've seen it before in a racing game, when it makes perfect sense. I guess they'd have to keep a close eye on dodgy records in leaderboards (thanks for doing that yourself).
About the decimal points, no worries I was just thinking about this issue as you mentioned:
>Over time if you improve on your worst tracks only you will have mostly +-1% and 0s with the occasional +-2% like i do.
It might be nice to know if it's a +1.4% or a +1.6% instead of +1% and +2% - would help show more clearly how well you're doing - especially when you're used to just seeing lots of 1s and 2s.
Anyway, thanks again for this app, lots of great ideas and awesome design work. Will be checking out those youtube shortcut vids shortly >:)
Also, I was kinda curious (being a dreamer) what you used to make the app? As in which program and or coding language? I'd love to be able to make things like this down the line.
Made a running game in game maker once, but that's about it!