Climbey

Climbey

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Rotation in Level Editor?
Is there a way to rotate the playspace in the editor? Since I don't have 360' room-scale it'd be really helpful for placing objects on the back of things.

Also an undo/redo feature would be extremely handy. I know it's difficult, but the amount of times I've accidentally moved something is ridiculous.

Edit: I've since realized that the lock axis buttons are there to prevent that :P
Last edited by Coasterfan312; 30 Jan, 2018 @ 3:21am
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Showing 1-6 of 6 comments
American Twinkie 29 Jan, 2018 @ 8:55pm 
I'll bump this. This is something we need, as the A and X buttons on the rift aren't being used at all in the editor, so tapping them could rotate and holding them could Undo/Redo?
ScottyPippin 1 Feb, 2018 @ 6:49pm 
I also would really love this, no rotation really limits how I can build in the editor until I can get a proper 360 set up.
ShadowBrain  [developer] 2 Feb, 2018 @ 3:42am 
For the rift, the X and A buttons will now rotate the playspace in the level editor.

Undo is a larger task I will leave for future me as I'm still busy with life stuff right now.
Coasterfan312 2 Feb, 2018 @ 3:44am 
*high fives*

I like developers like you.

Edit: Small bug - the controls don't rotate with the playspace (i.e. if you rotate 90' left, grabbing and pulling left will bring the world towards you).
Last edited by Coasterfan312; 2 Feb, 2018 @ 8:57am
ScottyPippin 4 Feb, 2018 @ 2:50pm 
Originally posted by Coasterfan312:
*high fives*

I like developers like you.

Edit: Small bug - the controls don't rotate with the playspace (i.e. if you rotate 90' left, grabbing and pulling left will bring the world towards you).

+1

If you rotate from the normal position, the grab to move gets really weird until you go back to the default looking forward position. Eitherwise great update =) having a blast making maps!
Last edited by ScottyPippin; 4 Feb, 2018 @ 2:51pm
ShadowBrain  [developer] 5 Feb, 2018 @ 6:32am 
Ahh you guys are right, it doesn't take rotation into account yet. Will fix in a few minutes.

Edit: Consider it fixed.
Last edited by ShadowBrain; 5 Feb, 2018 @ 6:41am
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Showing 1-6 of 6 comments
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