Climbey

Climbey

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WickedIrish 31 Aug, 2019 @ 10:23am
Developer is rude
I wouldn't buy from this game after trying to explain the case for index controllers has a known issue with jumps. I know I'm not the only one who had these issues and when brought up to the developer I was simply told to "Plz learn how to play his game". Poor business ethics and shows lack of character when all someone is trying to do is explain the situation to why there's an issue with the grip function. Even suggested maybe adding a simple jump button for index users in the near future. What a shame because this looks like it had great potential.
Originally posted by WickedIrish:
Originally posted by ShadowBrain:
I re-read it a couple times, and no, I won't be making a mode that uses both the trigger and the finger tracking because the "jump" mode is controlled by the same value as the "climb" mode, they're one and the same, so separating them would actually be quite a bit of work.

Take your pick, trigger or finger tracking.
Thats all I wanted to hear.... Thank you. Have a great day
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Showing 1-11 of 11 comments
ShadowBrain  [developer] 2 Sep, 2019 @ 7:15am 
You asked for a jump button.

That fundamentally goes against the game's entire gameplay mechanics and shows a clear lack of understanding of the game, so I responded with a flippant comment just like how your comment was "plz add a jump button for index".

It pissed me off and generally showed lack of forethought, so I responded in a similar manner.

You don't have to buy the game if you don't like it.
Just get a refund and leave instead of suggesting things that make absolutely no sense after playing for what seems like maybe 30 minutes tops.
WickedIrish 2 Sep, 2019 @ 7:42am 
Originally posted by ShadowBrain:
You asked for a jump button.

That fundamentally goes against the game's entire gameplay mechanics and shows a clear lack of understanding of the game, so I responded with a flippant comment just like how your comment was "plz add a jump button for index".

It pissed me off and generally showed lack of forethought, so I responded in a similar manner.

You don't have to buy the game if you don't like it.
Just get a refund and leave instead of suggesting things that make absolutely no sense after playing for what seems like maybe 30 minutes tops.

You say it takes away from the experience but its still the exact same idea. You literally can use the trigger button as a jump function with the regular vive controllers and index controllers which i might add is the same as the climbing button..... Why not just add in a simple option that would require the trigger key to do the same function as it normally would for jumping but allow for climbers to use the grip controllers for climbing. That's all I was basically suggesting. I've played this more than 30 mins on other ppls accounts. the trigger key works fantastic for jumping which is basically the jump button, but then you are forced to use that same key for climbing. I'm just suggesting make it the same function but make them separate options so players can climb with the index controllers and still jump with the trigger key. I was not criticizing your game mate. I was just throwing the idea out there for ppl who had this issue with index controllers.
WickedIrish 2 Sep, 2019 @ 7:45am 
Originally posted by ShadowBrain:
You asked for a jump button.

That fundamentally goes against the game's entire gameplay mechanics and shows a clear lack of understanding of the game, so I responded with a flippant comment just like how your comment was "plz add a jump button for index".

It pissed me off and generally showed lack of forethought, so I responded in a similar manner.

You don't have to buy the game if you don't like it.
Just get a refund and leave instead of suggesting things that make absolutely no sense after playing for what seems like maybe 30 minutes tops.

So in a nut shell its still the exact same game mechanics only you use the trigger key for jumping and the actual index grip controllers for climbing.... thats all.
ShadowBrain  [developer] 2 Sep, 2019 @ 8:18am 
Oh, so you're asking for a way to switch it so it works like on vive wands like the "use trigger" button does in the input menu? That's even funnier, because that already exists.

(Note that I do just use the finger tracking and massively prefer it myself, but I added that function before Index even launched because I figured people would complain)
Last edited by ShadowBrain; 2 Sep, 2019 @ 8:20am
ShadowBrain  [developer] 2 Sep, 2019 @ 8:28am 
I re-read it a couple times, and no, I won't be making a mode that uses both the trigger and the finger tracking because the "jump" mode is controlled by the same value as the "climb" mode, they're one and the same, so separating them would actually be quite a bit of work.

Take your pick, trigger or finger tracking.
Last edited by ShadowBrain; 2 Sep, 2019 @ 8:28am
A developer of this app has indicated that this post answers the original topic.
WickedIrish 2 Sep, 2019 @ 8:34am 
Originally posted by ShadowBrain:
I re-read it a couple times, and no, I won't be making a mode that uses both the trigger and the finger tracking because the "jump" mode is controlled by the same value as the "climb" mode, they're one and the same, so separating them would actually be quite a bit of work.

Take your pick, trigger or finger tracking.
Thats all I wanted to hear.... Thank you. Have a great day
Last edited by WickedIrish; 2 Sep, 2019 @ 8:39am
SomeBee 27 Feb, 2020 @ 4:45pm 
A jump button? The jumping in this game is the best thing ever
Jefft 7 Mar, 2020 @ 6:59pm 
Originally posted by Paranoid Android:
A jump button? The jumping in this game is the best thing ever
+1
Originally posted by Paranoid Android:
A jump button? The jumping in this game is the best thing ever
1+
Zoey 3 May, 2020 @ 5:42pm 
The "jump" system we have now is great. flinging yourself is really fun
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Date Posted: 31 Aug, 2019 @ 10:23am
Posts: 11