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If not I'll have to bug Valve to fix it in their new SteamVR plugin.
Here's mine:
The foot tracking is a little janky since the new SteamVR plugin update since my foot tracking code still uses older scripts for tracked objects which aren't properly supported anymore, will need to re-write foot tracking code if I want it to play nice with the mixed reality recording I think.
Man, where are you mixed reality recording people randomly coming from haha, I had this stuff in a test branch for a while where it'd actually have been useful for you to figure out if it worked :p
My guess is that mixed reality disables all extra tracked objects to avoid hands flying around etc. All of them have in common that linearVelocity.x == 0 (instead of e.g. 0.000001632), and that's what we do to know which controllers and trackers are real.
Note that Climbey is one of the few games (maybe the only one right now) using the latest steamVR input system so there might be some other stuff preventing Climbey from working properly with MR recording, it's a bit of a bleeding edge thing.