Climbey

Climbey

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Myou cat 8 Nov, 2018 @ 7:58am
Mixed reality compositor is broken (no foreground objects or mask)
The two quadrants on the top should draw foreground objects and their mask, but both are black.

Using Liv, with a small resolution for testing.
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Showing 1-7 of 7 comments
ShadowBrain  [developer] 8 Nov, 2018 @ 9:36am 
I don't really have the setup to test any of this but uhh... Try turning off the extra camera using the "cam" button in your wrist menu and then restarting the game? Might fix it?

If not I'll have to bug Valve to fix it in their new SteamVR plugin.
Last edited by ShadowBrain; 8 Nov, 2018 @ 9:38am
Myou cat 8 Nov, 2018 @ 10:20am 
Camera was already disabled. Also I don't think you need a special setup to test, just copy any random externalcamera.cfg and see if anything shows up in the foreground.

Here's mine:
x=-1.0511440038681 y=-0.707803010940552 z=2.76796007156372 rx=3.89723801612854 ry=122.322998046875 rz=359.012390136719 fov=27.8222408294678 near=0.01 far=1000 disableStandardAssets=True frameSkip=0
Myou cat 8 Nov, 2018 @ 10:32am 
Also, feet seem to be disabled in mixed reality. Could you please enable them? Just ignore extra trackers whose linear velocity is always zero.
ShadowBrain  [developer] 8 Nov, 2018 @ 11:59am 
Originally posted by Myou cat:
Also, feet seem to be disabled in mixed reality. Could you please enable them? Just ignore extra trackers whose linear velocity is always zero.
Can't do that that easily, not all mixed reality setups use liv's fake controller/tracker stuff.

The foot tracking is a little janky since the new SteamVR plugin update since my foot tracking code still uses older scripts for tracked objects which aren't properly supported anymore, will need to re-write foot tracking code if I want it to play nice with the mixed reality recording I think.

Man, where are you mixed reality recording people randomly coming from haha, I had this stuff in a test branch for a while where it'd actually have been useful for you to figure out if it worked :p
Last edited by ShadowBrain; 8 Nov, 2018 @ 12:00pm
ShadowBrain  [developer] 8 Nov, 2018 @ 12:10pm 
Alright, communicated with someone from Valve, gonna need to re-implement foot tracking using a new method which is still in a broken beta version of the SteamVR plugin right now, will have to wait for them to fix up that beta version before actually implementing it though.
Myou cat 8 Nov, 2018 @ 12:16pm 
We have had trackers and stuff to be able to record only recently.

My guess is that mixed reality disables all extra tracked objects to avoid hands flying around etc. All of them have in common that linearVelocity.x == 0 (instead of e.g. 0.000001632), and that's what we do to know which controllers and trackers are real.
Last edited by Myou cat; 8 Nov, 2018 @ 12:17pm
ShadowBrain  [developer] 8 Nov, 2018 @ 12:18pm 
Not sure on that stuff, I just know that trackers recently got a whole overhaul with the new input system, so they have "roles" now, which include "left/right foot" and "camera", so Mixed Reality stuff probably needs some reworking in general in the SteamVR plugin/LIV to be compatible with that...

Note that Climbey is one of the few games (maybe the only one right now) using the latest steamVR input system so there might be some other stuff preventing Climbey from working properly with MR recording, it's a bit of a bleeding edge thing.
Last edited by ShadowBrain; 8 Nov, 2018 @ 12:19pm
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