Climbey

Climbey

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Way to map one touchstick to direction and the other to rotation?
Hey guys, just bought the game and it seems great. But the one thing that's annoying me are the movement options, specifically when it comes to rotation.

Now most VR games seem to dedicate one touchstick to strictly movement (forward, backwards, strafe) and then the other stick strictly for rotation. After playing Climbey I can see why this is the standard, because with the touchstick controls in Climbey I'm constantly rotating when I don't want to.

Now is there a way to remap the buttons, or some other solution you folks can offer? I notice that one of the face buttons is also dedicated to rotation when you enable playspace rotation, so I'll gladly take just using the face buttons for rotation and the sticks for movement but it doesn't seem to be either/or rather either/and.


Edit: Using an Oculus if that wasn't clear!
Last edited by TheLastDesperado; 25 Feb, 2019 @ 1:10pm
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Showing 1-3 of 3 comments
ShadowBrain  [developer] 26 Feb, 2019 @ 5:17am 
Yeah, with SteamVR turned on visit this page: http://127.0.0.1:8998/dashboard/controllerbinding.html

It's the same page you can also access in the VR overlay in settings>controller binding, I just prefer the browser version because using a laser pointer to change bindings is a little annoying.

Climbey supports the SteamVR input system officially, so all the inputs are labeled logically which should make modifying them to your needs easy. :)

If you like, you can save your binding and publish it to the workshop in that same menu, which will allow future players to use your bindings too.
Last edited by ShadowBrain; 26 Feb, 2019 @ 5:19am
TheLastDesperado 26 Feb, 2019 @ 11:57am 
Thanks for the help! I either didn't realise or forgot you could remap the keys in SteamVR! But I've fiddled around with them now and I've got the rotation and movement sorted, although I should probably remap the gestures before I potentially publish... Although it is funny that I technically point forwards whenever I move in that direction.

Again thanks for the help and keep up the great work on the game, it's really fun!
GeekyGami 9 Mar, 2019 @ 12:36pm 
Hi, I wanted to point out that doing it through the Steam Dashboard isn't exactly the best solution available, and there's one simple reason for that:
OpenComposite.

People have noticed that SteamVR games have much better performance right through Oculus/LibOVR than from LibOVR to SteamVR.

Currently, OpenComposite doesn't work with Climbey specifically because of Climbey's use of Steam's controller input system.

It isn't going to be that way forever however, and when OpenComposite ends up being able to bypass this input system, we'll be left with no options for bindings from in-game, or the need to support such a thing through OpenComposite itself.
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Showing 1-3 of 3 comments
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