Climbey

Climbey

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Enemies and weapons
Hi there! This game seems to have unlimited potential, so i wonder if it was too much wishing for Mario-like enemies we could jump on top, and weapons such as a hammer, fireballs, nerf guns goofy weapons to be used against enemies and other players. I think it would be even better this way and the game could still be focusing on platforming. Cheers!
Last edited by Thoth Shoggoth; 12 Nov, 2016 @ 4:24pm
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Showing 1-15 of 16 comments
Casual_npc 13 Nov, 2016 @ 11:38am 
powerups would be amazing, items placed around the level that do different things :D
Thoth Shoggoth 13 Nov, 2016 @ 11:55am 
Today i thought about "turbo" arrows on the ground that push you twice as fast while running, and loops and slopes like in Sonic, or Wipeout!
Last edited by Thoth Shoggoth; 13 Nov, 2016 @ 11:56am
ShadowBrain  [developer] 14 Nov, 2016 @ 8:22am 
Yup, I have some ideas.

I'll get to items eventually. :)
Thoth Shoggoth 14 Nov, 2016 @ 8:45am 
Great! My suggestion: don't spare on references to classics. I can see this game to become legendary, and a VR top seller if u are fast enough bringing in this kind of magic! :D
Last edited by Thoth Shoggoth; 14 Nov, 2016 @ 8:46am
Dankmemelord 25 Nov, 2016 @ 3:37pm 
how about grapple hooks?
Thoth Shoggoth 25 Nov, 2016 @ 4:19pm 
Yes i agree, just in some stages thou!
Last edited by Thoth Shoggoth; 25 Nov, 2016 @ 4:19pm
Thoth Shoggoth 25 Nov, 2016 @ 4:37pm 
Or even better in some parts of those stages, as a real powerup.
Lucius Caesar 27 Nov, 2016 @ 10:51am 
Originally posted by Thoth Shoggoth:
Today i thought about "turbo" arrows on the ground that push you twice as fast while running, and loops and slopes like in Sonic, or Wipeout!
Ice can sort of due that already
MDK 28 Nov, 2016 @ 12:31pm 
Some enemies that agro when the player gets close would be really neat. The first thing that comes to mind are Goombas from Super Mario. They will push you around and make you fall, but you can jump and squish them... or you could even use a hammer that I suspect is comming to the game :). Obviosly the enemy can't be identical to a Goomba for copyright reasons, but something similar. Technically this type of enemy shouldn't be do hard to make. When you get too close it basically just moves to the direction of the player. I'm not sure, but I'm guessing it's not too complex to create a navmesh around the enemy spawnpoint. So the enemy doesn't just fall and stays on the map. An alternative version of this enemy could be more suicidal and wouldn't care about falling. It could be really nasty when the enemy just falls from the sky on top of the player. There are allready tramploines in the game so jumping on the enemy could just have the same effect. With my limited tehnical knowledge I would guess that atleast the suicidal version of this enemy would be fairly easy to implement in game.

Originally posted by ShadowBrain:
Yup, I have some ideas.

I'll get to items eventually. :)

Now that the game has started to sell a bit more you should update the gameplan thread and list some of the things you plan on adding in the future. I see many people asking for the same things and some of them are things you probably are all ready planing on (like items). This would also help us give better feedback since we can suggest things that work with the stuff you are going to add in the game. For example if we know you want to add items we can suggets what type of items would be cool or other mechanics that would work with items.
scuba guy 29 Nov, 2016 @ 7:08am 
Please, no weapons or "powerups".

Keep the main idea minimalistic and clean, that's exactly what's appealing about this. It's not filled with bloat.

However, expanding on this original idea is a go!
MDK 29 Nov, 2016 @ 3:13pm 
Originally posted by ♛ Digital Friends - VIVE:
Please, no weapons or "powerups".

Keep the main idea minimalistic and clean, that's exactly what's appealing about this. It's not filled with bloat.

However, expanding on this original idea is a go!

I think it just fine, because the game is driven so much by user content. If it turns out a lot of people don't like a certain item then we won't see it in most levels. At this point it's hard to say what is the right direction for the game since it feels like so many things would work. I think one good way for the dev to go forward would be to just add more options and let the users figure out what works and what doesn't. I think having the level editor from the very first version was a really smart move. Even in this early stage with very limited blocks I've seen people used those blocks in really creative ways.
Goodman 4 Jan, 2017 @ 12:18pm 
I was about to suggest a simple gun that can be used to send players back to the last dropped flag but saw this thread and so glad that shadowbrain has some ideas aimed towards this! :)

Could even work in teams of 3 too and having to race to the end/help each other up but also avoid enemy fire.

The other thing was traps like you get in the comic book "Spy vs Spy" :) that can be laid down as you go but that's probably not as fun as the simple "rec room" style pop gun!
starfire2 4 Jan, 2017 @ 1:16pm 
To be honest ropes would be good for throwing to a friend.
Thoth Shoggoth 4 Jan, 2017 @ 1:41pm 
These things lead to some puzzle mode as well :D
Thoth Shoggoth 15 Aug, 2018 @ 7:36am 
Also real life items would be a damn cool thing. Of course they should be given a purpouse. I can imagine items/weapons based on tennis and golf bats, or paper planes for example.
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