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A way to reset your position, checkpoints, and stopwatch all at once would be nice, so you can retry a level without reloading it. Especially useful in multiplayer.
Moderation tools, such as vote to kick, or the ability to mute disruptive players. maybe hide them from view as well.
I am planning some gamemode stuff which will incorporate custom checkpoint settings among many other things so this will be in a future update, separate leaderboard is a difficult thing to do because I'd need a leaderboard system that dynamically allows me to create leaderboards for uploaded levels- I'm not aware of such a system existing right now but I will do some investigating, leaderboards for the built in levels is something I'm already working on.
The reset button seems a bit unneeded since you could just put a bunch of the same level in a row in the playlist I guess? Not too sure if it's something I would personally use or really see a great amount of people use but I might be wrong.
I can't do dedicated servers with the current multiplayer system I'm using.
This would require me to switch to a different multiplayer system which means a complete re-write, in the future *maybe* but right now it's not in the cards.
Moderation tools make sense! I'll get those in soon.
This feels like part of the extra art polish I'm going to do after nailing the base game.
Will have a look at it.
Thanks for the suggestions folks, you are what is going to make this game great!
This goes double in multiplayer, where moving to the next map requires waiting for every single player to finish, whereas being able to reset freely means everyone can make repeated attempts or otherwise run around as much as they like without interfering with eachother. Imagine trying to get a perfect run while playing with friends and screwing up the first part of a long map. Sure, you can keep trying just for practice (until you run out of checkpoints, anyway), but your time's going to be ruined no matter what, and you can't give it another genuine attempt until everyone else is done.
Regarding leader boards, lots of games manage to have them associated with user-supplied content, so I'm sure it's doable. Audioshield, for example.
Makes sense! I suppose I didn't fully understand what you were asking of me. I'll see if I can get that in the next update!
Will look at the leaderboard stuff, this I really need to nail so it might take some time to get it into the game.
Level sets: since you'll make leaderboards, we'll want to make a bunch of levels and be a complete set.
Whole-set play. There's a lot of possibilities of game modes, but starting small we can just have the option to play a set not being able to skip levels, to see the whole-set time.
i can't speak for everyone but I myself wouldn't mind if you have to wipe the workshop (or anything - leaderboards for example) to make the game better.
keep up the great work!
ps - I hope a new level select system is coming. Now that theres 30+ workshop maps it just doesn't work.
Not entirely sure the moving blocks thing would be fine with motion-sick-prone folks who have started getting used to jumping haha. I'll look into it, it's relatively easy to do.
Level sets seem cool, would probably make use of Workshop Collections somehow? Will investigate.
Yes! I've been meaning to redesign level selection- need to figure out a neat UI for it that accommodates for any number of levels though so that'll take some time, which is why I haven't done it yet haha. Might break it up into the tags, or have some sort of scroll bar.
Soon!
There's some pretty interesting and rather long levels being made, but as you're learning the level, 3 checkpoints is not nearly enough.
If I may propose a crazy suggestion however is what about Prince of Persia/Rewind Time functionality? When activated would rewind or simply blink back to the last grab.
No pressure about leaderboards, I'm not the super competitive type anyway. I just wouldn't want to advocate a feature that would necessarily it for those who are.
May I ask how you're storing levels? I don't know anything about the constraints Unity might impose on you, but in general, there's lots of encoding schemes (e.g. XML or cap'n proto, depending on whether you prefer textual or binary formats) that make it easy to add support for new data to a file format without breaking compatibility between versions in either direction. You release a patch that automatically updates existing levels to a forwards-compatible format and then never need to worry about it again. Though perhaps there are other concerns I'm not thinking of.
1. Collectible items
This genre of game needs collectibles. While doing levels I constantly keep looking for secret areas, but to no avail. This would add a nice element for completionists out there. Each level could have 1-3 secret items.
2. Level specific checkpoints
The levels should have their own checkpoints. It feels a bit cheap when you can put them down everytime you can stand on something.
EDIT: The 3 checkpoint system actually did work very nicely when I started playing the longer and harder custom maps. 3 checkpoints just seems a bit much on shorter levels. I didn't even notice there were only 3 while playing the regular maps since I never ran out.
3. Spikes (and other new blocktypes)
There should be a blocktype you need to avoid. A block that will "kill" you and send you to the last checkpoint.
EDIT: spikes all ready in game.
4. Pickable items
For example there might be a container that has basketballs in it. You can pick as many balls you like from the container. The level might need you to throw the ball at a button on the wall to open a passage. Off course you can't climb using the hand that is holding an item.
5. Puzzle elements
Would be nice if some levels required a bit more thinking. With items and other new feature it wouldn't be hard to add some puzzles to the game.
6. Co-op levels
Levels with puzzles and other gameplay features that require players to work together. For example there could be only blocks that player 1 can hang from. The other player would have to grab the hand from player 1 to proceed.
I don't know if there's a (swing) funciton or movement that can make you swing back and forth while holding on but that would be nice to know if it is there :D
I love this game please keep updating it <3