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Also the angle of how you do this decides if you jump up vertically, forward, or something in the middle around 45 degrees. This allows you to time jumps, or strategically jump upward if needed
Like a two handed jump, it's all about quick smooth movement of the hand, but the absolute direction of the hand holding the grip is important here, not the average of both hands.
To conserve energy, a small wrist flick is sufficient for small jumps or can be used to add more speed to a jump.
There are a series of maps built around this concept - search the workshop for "Trial Hall" that I found are very good for practicing one-handed jumps.