Climbey

Climbey

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22 Jun, 2017 @ 9:13am
Update 6/22/2017 - Introducing… Capture the flag!
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Showing 1-13 of 13 comments
Bobaninja 22 Jun, 2017 @ 11:05am 
YAS! Keep it up!
Dr.Unfähig 22 Jun, 2017 @ 11:11am 
looks awesome! :steamhappy:
Conrox 22 Jun, 2017 @ 5:50pm 
I love the CTF mode. so much fun :steamhappy: haven't been sweating so much since playing holopoint
CapnK 22 Jun, 2017 @ 7:54pm 
how do u make ctf maps? i would like to make some
Master M 23 Jun, 2017 @ 12:27am 
1/2

This update made a level I've been creating unable to be completed in its current state.

The thing that has changed:

It used to be so that if you had two vertical slabs of Ice, made as thin as possible, next to each other, with a small gap in-between, followed by two slabs of the dark bricks, with as small a gap as possible between the ice and the dark bricks, you could pass through, in either direction.

The Required Picture Hopefully the image can be deciphered.

Now you can pass through both if you start on the side that has the dark bricks, but cannot pass through if starting on the side with the ice.

You seem to be able to pass through from either side, no matter the combination of bricks, unless one side is ice, then you cannot pass through if starting on the side that has ice.

Master M 23 Jun, 2017 @ 12:27am 
2/2

It causes issues with the current level I'm designing because both sides need to to not be able to be grabbed for proper functionality of the level. I'll swap out the ice for white bricks and hope no one notices.

--

It doesn't need to be changed back, in fact I have an idea for a level based around this now, I just thought I'd point it out.
ShadowBrain  [developer] 23 Jun, 2017 @ 5:45am 
Hmm odd Master M, I think all I changed regarding that was the physics material of Ice, it used to not actually be slidey and all sliding was faked but your head colliding with it would actually slow you down, it no longer does that now.

This was mainly because the flags in CTF use regular physics to interact with blocks so it was important Ice materials actually caused it to slide around.

That might've changed some funky physics-based interactions with ice a little, not sure.
Tuck Tuck Train 23 Jun, 2017 @ 6:47am 
Noice
Aaaaawesome.
TehGuard 24 Jun, 2017 @ 8:20am 
I dont know if it just bugged out or not implemented but last night was playing and it was 3v2 match and 1 person left making it a 3v1 match which is well...not fun. I attempted to rejoin to balance the teams but I was still on red team. I think there needs to be a switch team option or auto balance
Goodman 25 Jun, 2017 @ 6:40am 
amazing work! keep it up. one bug was we stopped being able to hit each others heads after a while. apart from that the maps and game mode is amazing
Epichris 2 Jul, 2017 @ 1:27am 
It's great! Maybe change the computer's voice that says who scored or won ect.. It sounds a little under-exited :)
Sakhado 13 Jul, 2017 @ 9:59am 
The next gamemode should be a paintball styled gamemode
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