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This update made a level I've been creating unable to be completed in its current state.
The thing that has changed:
It used to be so that if you had two vertical slabs of Ice, made as thin as possible, next to each other, with a small gap in-between, followed by two slabs of the dark bricks, with as small a gap as possible between the ice and the dark bricks, you could pass through, in either direction.
The Required Picture Hopefully the image can be deciphered.
Now you can pass through both if you start on the side that has the dark bricks, but cannot pass through if starting on the side with the ice.
You seem to be able to pass through from either side, no matter the combination of bricks, unless one side is ice, then you cannot pass through if starting on the side that has ice.
It causes issues with the current level I'm designing because both sides need to to not be able to be grabbed for proper functionality of the level. I'll swap out the ice for white bricks and hope no one notices.
--
It doesn't need to be changed back, in fact I have an idea for a level based around this now, I just thought I'd point it out.
This was mainly because the flags in CTF use regular physics to interact with blocks so it was important Ice materials actually caused it to slide around.
That might've changed some funky physics-based interactions with ice a little, not sure.