Climbey

Climbey

View Stats:
18 Dec, 2016 @ 4:54am
Small Trigger Sensitivity update!
< >
Showing 1-6 of 6 comments
Bojangles 18 Dec, 2016 @ 7:07pm 
my man!
Diabolic 19 Dec, 2016 @ 1:57pm 
What do you mean by
"keep things alligned to players with that direction by rotating playspace" ?

This game doesn't work with a front facing setup from what I can tell, but this sounds like you do have options for that. Love the gameplay, was able to complete demo with some issues when I had to turn away from the sensors. If it supports front facing setup (which it seems it doesn't) I'll buy it now, if it doesn't I will eventually get a roomscale setup.
ShadowBrain  [developer] 19 Dec, 2016 @ 4:46pm 
Diabolic: If you enable "Allow playspace rotation" in the menu you can tilt your joystick left/right and click it in to rotate in that direction!

This is also used by Vive users with a broken lighthouse or Vive users who don't want to get tangled up in their cable so it wasn't specifically added for Touch but it does make it work with a frontfacing setup. :)
ShadowBrain  [developer] 19 Dec, 2016 @ 4:47pm 
(It snap-rotates with 45 degree snaps, or 90 degree snaps while on moving platforms for technical reasons I still need to fix)
RobotTeapot 20 Dec, 2016 @ 4:05pm 
It may only be me, but i've noticed with the new update my jumping got worse... i take off in a direction just fine, but sometimes it seems like im hitting an invisible ceiling immediately after takeoff, and my jump height is wildly inconsistent. Would it be possible to add a slider to the menu to manually adjust trigger sensitivity? Most users I play with say its fine, but I cant jump to save my life now.
Diabolic 20 Dec, 2016 @ 6:19pm 
Thanks Shadowbrain, but your instructions were wrong, which caused me some headache :) I had to use the anolog stick and flick that in the direction I want to rotate and click it. Been enjoying the game since I figured it out. I also don't really feel disadvanted jumping with Touch, but I don't have a Vive to compare too. Haven't had any issues with it so far at least, except getting the hang of it was a bit hard.
< >
Showing 1-6 of 6 comments
Per page: 1530 50