Climbey

Climbey

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11 Nov, 2016 @ 10:30am
Signs!
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Showing 1-5 of 5 comments
JorgenRe 11 Nov, 2016 @ 12:49pm 
With the amount of content you are pushing out it seems A, you did a really good job at building the structure of your game. And B you are very happy with your job. Good job man and thanks for all the f̶i̶s̶h̶ fun
ShadowBrain  [developer] 11 Nov, 2016 @ 1:09pm 
Yeah I tried creating all systems modular enough to allow for new stuff without breaking older levels.

Thanks man! o7
CTRLV05 11 Nov, 2016 @ 7:38pm 
Hey ShadowBrain! First off - we are LOVING this game.
Second, when we go to the "Play" flag in the main menu, it seems to just be stuck in a repeat loop of "Climbing 101"... Our customers are getting a little confused, as they don't realize that the level selector is available at the front left of the play space. Are we doing something wrong? Or, is that "Play" space specifically tied to any level the user builds?
ShadowBrain  [developer] 12 Nov, 2016 @ 2:39am 
Ah man, I haven't used that flag in a while, had no idea it was broken because I always start the game with the button in the menu, I'll get it fixed in the next update.
contact 12 Nov, 2016 @ 8:52am 
Awesome - thanks so much! :D Also, it may be helpful to add in some sort of very obvious explanation of which buttons do what before they begin a game? Even if the hands can start as remotes, and the buttons flash to indicate which buttons are required for what, then they convert to hands? Just a suggestion!
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Date Posted: 11 Nov, 2016 @ 10:30am
Posts: 5