Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i tried to use my Vive trackers yesterday, and Climbey was unable to detect them correctly.
i tried numbers of time the calibrate option without success
The 3 vive trackers are recognized in the game but the "steps" never change.
In other games , it works like a charm.
I tried with NATURAL LOCOMOTION and it works too with Climbey, BUT i always see my "climbey feets" which never move. and there is no option to make them invisible.
i use 3 vive tracker 2018 (belt + feet) with Lighthouses v.1 Htc Vive
Well, is that possible you check again the Vive tracker detection ?
you can check my computer if you have time in order to detect the problem (add me on Steam) because i don't think i'm the only one with vive trackers detection problems on Climbey.
Calibration steps are just clicking the calibrate button, lining up your feet, then holding the menu button to respawn and lock them in.
There isn't anything wrong with tracker detection, I saw people with feet in the game yesterday.
If we crouch down and get up quickly, Climbey could detect it like a jump, it will be fine !
Thank you!