Climbey

Climbey

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10 Jan, 2020 @ 3:59am
Update 01/10/2020
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Showing 1-5 of 5 comments
Hello Shadowbrain ! hope you goes well ;)
i tried to use my Vive trackers yesterday, and Climbey was unable to detect them correctly.

i tried numbers of time the calibrate option without success
The 3 vive trackers are recognized in the game but the "steps" never change.

In other games , it works like a charm.
I tried with NATURAL LOCOMOTION and it works too with Climbey, BUT i always see my "climbey feets" which never move. and there is no option to make them invisible.

i use 3 vive tracker 2018 (belt + feet) with Lighthouses v.1 Htc Vive

Well, is that possible you check again the Vive tracker detection ?

you can check my computer if you have time in order to detect the problem (add me on Steam) because i don't think i'm the only one with vive trackers detection problems on Climbey.
ShadowBrain  [developer] 11 Jan, 2020 @ 2:06am 
Climbey only supports 2 trackers, and you have to make sure the tracker roles are assigned to left/right foot in order for them to move properly.

Calibration steps are just clicking the calibrate button, lining up your feet, then holding the menu button to respawn and lock them in.

There isn't anything wrong with tracker detection, I saw people with feet in the game yesterday.
aaaah so maybe the problem is i have 3 vive trackers, so i have to disconnect the Belt one. i noticed one of the foot is totally put in a strange position, so climbey probably detected the belt as left vive tracker. i'll try. thank you for your fast answer. Do you plan to support 3 vive trackers ? it should be useful to jump for example.

If we crouch down and get up quickly, Climbey could detect it like a jump, it will be fine !
Bacon Cat? 11 Jan, 2020 @ 2:24pm 
I feel an improvement with my Rift S. Having a much easier time jumping forward instead of pulling to one side like I was before. I'm actually able to throw snowballs now too.

Thank you!
Lil Birby 11 Jan, 2020 @ 5:53pm 
cool
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