Haydee
Ferret 29 Sep, 2016 @ 1:46am
tip on finding wireless button (map of red)
have found crowbar, magnum, pliers, night vision, gas mask. can't figure out for the life of me where a single wireless receiver is apart from the first one you can't take.
I even made a map of all of the red section that i can reach. 34 rooms in all. the layout is full but most items/enemies are missing because i started making it after killing everything and collecting everything map link in google sheets[docs.google.com]
i know the devs said red but i must be blind. send help!
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Showing 1-11 of 11 comments
Ferret 29 Sep, 2016 @ 2:43am 
got the one in black but considering how i cheesed the buttons for the power room in black i'm not sure this was the intended route. you can angle the camera in a way that you can press both buttons fast enough that it will open the door. feels like an exploit
OkbVinyl 19 Feb, 2017 @ 2:03pm 
There are 40 rooms in the red zone. have you found elevator yet?
I've made my own map in MS Visio, have no idea if anyone uses it except me, so here's a shot of one page http://imgur.com/7Huvh1z The button you seek might be in R_Shotgun, bottom left of my graph. Still, I'd love to know where you can find a second wireless module, still for the power room in black zone.
upd: nevermind, i tried what you said about pressing both buttons, it didn't work, but what did work was that I timed remote control activation with pressing button myself and thus opened the door, just to find out I forgot powernode in stash :/
Last edited by OkbVinyl; 19 Feb, 2017 @ 2:18pm
antales  [developer] 25 Feb, 2017 @ 8:20am 
@OkbVinyl, That's a good map, you know :)
OkbVinyl 25 Feb, 2017 @ 9:06am 
Originally posted by antales:
@OkbVinyl, That's a good map, you know :)
Thanks! I did the whole game graph split into six pages of visio document, I used original filenames as room names and found links between them with notepad++. However all descriptions are based on my own observations, so only white, red and green sections have commentaries. I suppose I could find everything with map editor, but that's too much cheating ;)
Last edited by OkbVinyl; 25 Feb, 2017 @ 9:07am
antales  [developer] 25 Feb, 2017 @ 9:09am 
Yes, you can :)
Can you share some links to other section maps?
OkbVinyl 25 Feb, 2017 @ 9:31am 
That I can. I just uploaded the rest of the pages into this album http://imgur.com/a/f0tNN
Like I said, half of them is commented (almost spoiler free). I haven't really cracked dark one yet and yellow is a complete mystery to me (and was the hardest to build clean and clear graph %) )
Anyway, while I got devs attention, Can you confirm M_ELV as cut content, or have I missed something and there's more to it?
Last edited by OkbVinyl; 25 Feb, 2017 @ 9:32am
antales  [developer] 25 Feb, 2017 @ 9:33am 
Good job on the maps. And sorry, but what is M_ELV?
OkbVinyl 25 Feb, 2017 @ 9:47am 
Originally posted by antales:
Good job on the maps. And sorry, but what is M_ELV?
Green zone, G_Ladder has an obstructed and locked door, component Travel referencing scene M_ELV, but there's no "M_ELV.edith" file anywhere.
antales  [developer] 25 Feb, 2017 @ 9:51am 
Oh yes, just found it on one of your maps. You can say it's a cut content. There was some part of the early prototype. It had another naming convention. Then at some point some of that content was copied, and on some stage we just forgot about that reference :) So the answer is yes and no. It's just a door from another map.

If you finish with commentaries on yellow, black and blue sections, please let me now.
BtF-DroneS 28 Apr, 2017 @ 2:09pm 
Wow I just found this thread and I must say your maps have helped me in a pinch. I hope you finish them eventually.
@ dev: How about implementing a compas?
antales  [developer] 28 Apr, 2017 @ 2:54pm 
Next time maybe :)
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