Xenonauts 2

Xenonauts 2

View Stats:
Nolton 18 Jul, 2023 @ 10:58am
Capacity Size more then 9 mod
Does anyone know if we can mod capacity Size as we could in the first game it bothers me that I can only bring 9 soldiers with me when there is a room for several more :)
< >
Showing 1-13 of 13 comments
Avlaen 18 Jul, 2023 @ 11:09am 
im assuming you can just get bigger drop ships.
Loquitran 18 Jul, 2023 @ 11:12am 
Originally posted by Nolton:
Does anyone know if we can mod capacity Size as we could in the first game it bothers me that I can only bring 9 soldiers with me when there is a room for several more :)

There may be room for several more, but maybe the dropship can't support more than that weight. Although now that the armored vehicle only uses 1 slot, It doesn't make sense 1 of that having the same weight than an average soldier.
zax 18 Jul, 2023 @ 1:51pm 
Looking at the dropship_tier1.json in Xenonauts2/assets/assets/xenonauts/template/strategy/aircraft/profiles/xenonaut/ I see several values equal to 9. Change 'em and see what happens.
Dragon Ignis 18 Jul, 2023 @ 2:11pm 
Originally posted by zax:
Looking at the dropship_tier1.json in Xenonauts2/assets/assets/xenonauts/template/strategy/aircraft/profiles/xenonaut/ I see several values equal to 9. Change 'em and see what happens.

Painfully its not that simple, seems like every spot has to be pre-defined. But I got it to work after spending way too long .

Head into

\Xenonauts2\assets\assets\xenonauts\template\strategy\aircraft\profiles\xenonaut

Then your looking for dropship_tier1.json

Simply change the ( values to 18 )

Replace the two instances of {"_min":9.0,"_val":9.0,"_max":9.0,"$type"

With this

{"_min":18.0,"_val":18.0,"_max":18.0,"$type"

And copy past this

[0.0,0.0,2.0],[1.0,0.0,2.0],[2.0,0.0,2.0],[3.0,0.0,2.0],[4.0,0.0,2.0],[5.0,0.0,2.0],[0.0,0.0,1.0],[1.0,0.0,1.0],[2.0,0.0,1.0],[3.0,0.0,1.0],[4.0,0.0,1.0],[5.0,0.0,1.0],[0.0,0.0,0.0],[1.0,0.0,0.0],[2.0,0.0,0.0],[3.0,0.0,0.0],[4.0,0.0,0.0],[5.0,0.0,0.0]

replacing this
[0.0,0.0,0.0],[0.0,0.0,1.0],[0.0,0.0,2.0],[1.0,0.0,0.0],[1.0,0.0,1.0],[1.0,0.0,2.0],[2.0,0.0,0.0],[2.0,0.0,1.0],[2.0,0.0,2.0]

That should be it and you should be able to do it with the other files.
baddoggs 18 Jul, 2023 @ 6:43pm 
It takes 1 research subject to get a better ship.
seriously, play the game. When you start changing
stuff 2 things happen...
1: When things go wrong you won't be able to tell
if it is a bug or something YOU did.
2: you really loose ant right to complain as you
have hacked into code you did not write almost
certainly causing the issues you are having.
I am SURE that won't stop any complaining
thus muddying the waters and making it hard
to identify ACTUAL issues.
:lunar2019deadpanpig:
Last edited by baddoggs; 18 Jul, 2023 @ 6:44pm
Bearbaric 18 Jul, 2023 @ 6:50pm 
Originally posted by baddoggs:
It takes 1 research subject to get a better ship.
seriously, play the game. When you start changing
stuff 2 things happen...
1: When things go wrong you won't be able to tell
if it is a bug or something YOU did.
2: you really loose ant right to complain as you
have hacked into code you did not write almost
certainly causing the issues you are having.
I am SURE that won't stop any complaining
thus muddying the waters and making it hard
to identify ACTUAL issues.
:lunar2019deadpanpig:

Time for bed, grandma
Sunday Driver 18 Jul, 2023 @ 6:52pm 
The capacity would likely depend upon balancing maps and missions and also what the later craft can carry. It'd be silly to make the starting craft have a huge capacity if it meant the later stuff was now worthless as it had no advantage or it ended up with you having forty soldiers on the missions and easily overwhelming everything.
Moisesjns 19 Jul, 2023 @ 4:41am 
Originally posted by baddoggs:
It takes 1 research subject to get a better ship.
seriously, play the game. When you start changing
stuff 2 things happen...
1: When things go wrong you won't be able to tell
if it is a bug or something YOU did.
2: you really loose ant right to complain as you
have hacked into code you did not write almost
certainly causing the issues you are having.
I am SURE that won't stop any complaining
thus muddying the waters and making it hard
to identify ACTUAL issues.
:lunar2019deadpanpig:


OH guys you hear that? If you open up a text document right now, and start typing. your an l77t haxor who can break the interwebs. I mean just look at me. im such an elite haxor i took over this forum with my post. Btw All your base are belong to us now.
Nolton 20 Jul, 2023 @ 11:33am 
Originally posted by RisingStorm:
Originally posted by zax:
Looking at the dropship_tier1.json in Xenonauts2/assets/assets/xenonauts/template/strategy/aircraft/profiles/xenonaut/ I see several values equal to 9. Change 'em and see what happens.

Painfully its not that simple, seems like every spot has to be pre-defined. But I got it to work after spending way too long .

Head into

\Xenonauts2\assets\assets\xenonauts\template\strategy\aircraft\profiles\xenonaut

Then your looking for dropship_tier1.json

Simply change the ( values to 18 )

Replace the two instances of {"_min":9.0,"_val":9.0,"_max":9.0,"$type"

With this

{"_min":18.0,"_val":18.0,"_max":18.0,"$type"

And copy past this

[0.0,0.0,2.0],[1.0,0.0,2.0],[2.0,0.0,2.0],[3.0,0.0,2.0],[4.0,0.0,2.0],[5.0,0.0,2.0],[0.0,0.0,1.0],[1.0,0.0,1.0],[2.0,0.0,1.0],[3.0,0.0,1.0],[4.0,0.0,1.0],[5.0,0.0,1.0],[0.0,0.0,0.0],[1.0,0.0,0.0],[2.0,0.0,0.0],[3.0,0.0,0.0],[4.0,0.0,0.0],[5.0,0.0,0.0]

replacing this
[0.0,0.0,0.0],[0.0,0.0,1.0],[0.0,0.0,2.0],[1.0,0.0,0.0],[1.0,0.0,1.0],[1.0,0.0,2.0],[2.0,0.0,0.0],[2.0,0.0,1.0],[2.0,0.0,2.0]

That should be it and you should be able to do it with the other files.


thank you very much but I think you missed something in your instructions I followed what wat you written but I can't get it to work
Originally posted by Nolton:
Originally posted by RisingStorm:

Painfully its not that simple, seems like every spot has to be pre-defined. But I got it to work after spending way too long .

Head into

\Xenonauts2\assets\assets\xenonauts\template\strategy\aircraft\profiles\xenonaut

Then your looking for dropship_tier1.json

Simply change the ( values to 18 )

Replace the two instances of {"_min":9.0,"_val":9.0,"_max":9.0,"$type"

With this

{"_min":18.0,"_val":18.0,"_max":18.0,"$type"

And copy past this

[0.0,0.0,2.0],[1.0,0.0,2.0],[2.0,0.0,2.0],[3.0,0.0,2.0],[4.0,0.0,2.0],[5.0,0.0,2.0],[0.0,0.0,1.0],[1.0,0.0,1.0],[2.0,0.0,1.0],[3.0,0.0,1.0],[4.0,0.0,1.0],[5.0,0.0,1.0],[0.0,0.0,0.0],[1.0,0.0,0.0],[2.0,0.0,0.0],[3.0,0.0,0.0],[4.0,0.0,0.0],[5.0,0.0,0.0]

replacing this
[0.0,0.0,0.0],[0.0,0.0,1.0],[0.0,0.0,2.0],[1.0,0.0,0.0],[1.0,0.0,1.0],[1.0,0.0,2.0],[2.0,0.0,0.0],[2.0,0.0,1.0],[2.0,0.0,2.0]

That should be it and you should be able to do it with the other files.


thank you very much but I think you missed something in your instructions I followed what wat you written but I can't get it to work

I must have done something wrong as well......
Wrath Nine 27 Mar @ 10:59pm 
Originally posted by Nolton:
Does anyone know if we can mod capacity Size as we could in the first game it bothers me that I can only bring 9 soldiers with me when there is a room for several more :)
There is a Lore based reason for why they can't carry more troops and it has to do with the range of the starting helicopter transport. (which is 10x further than the actual helicopter it is based on. so the idea is that it is limited on carry weight due to the need to have been modified to carry a massive amount of additional fuel.)

don't get me wrong I would like to start off with a capacity of 12 and I know how to do it but im not sure if I want to be bothered by it enough to change it.
Wrath Nine 27 Mar @ 11:05pm 
Originally posted by SportyHeadShot:
Originally posted by Nolton:


thank you very much but I think you missed something in your instructions I followed what wat you written but I can't get it to work

I must have done something wrong as well......

there are two spots to do the replacement in the code (which the original author fails to mention)
First one is mid-way through and the second is towards the end of the code
Originally posted by Wrath Nine:
Originally posted by SportyHeadShot:

I must have done something wrong as well......

there are two spots to do the replacement in the code (which the original author fails to mention)
First one is mid-way through and the second is towards the end of the code

Yeah I changed both................ still no dice.
< >
Showing 1-13 of 13 comments
Per page: 1530 50