Pathway

Pathway

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bach  [developer] 9 Oct, 2019 @ 8:10am
Full Changelogs for Versions 1.1+
Changelog Version 1.4.1:
  • A few improvements and fixes for Steam Deck compatibility

Changelog Version 1.4.0:
  • Added steam workshop support for community translations
  • Fixed an OpenGL crash bug that occurred randomly when loading maps
  • Fixed a bug that allowed you to unequip items from locked characters
  • Fixed a handful of spelling errors
  • Updated the visuals of medic enemy units slightly

Changelog Version 1.3.0:
  • Controller Support: The game can now be played fully with a variety of controllers.
  • Overhauled load out screen: The load out screen has received an overhaul. Both the character selection and the equipment phase are now combined into one. You can toggle between the jeep storage and the character info.
  • A few additional UI tweaks: Some fatter borders around buttons and some additional feedback in some places. A few actions have better target indication now.
  • Added some missing translations
  • Added some new glyphs to the fonts (Spanish)
  • Memory and performance improvements/tweaks
  • Fixed loot drops in Adventure 4 final fight
  • Fixed Bastet's Amulet missing from Artefact drops
  • Fixed some potential map blockers in bunker maps
  • Fixed a problem that caused the adventure run time to sometimes be formatted wrongly
  • Lots of smaller fixes we're forgetting

Changelog Version 1.1.5:
  • Fixed crash caused by switching characters when in Burst Fire mode.
  • Fix visual issues when pressing the "Take All" button repeatedly
  • Fix crash during AI turn
  • Fix crash when using Reaction Shot and standing inside an enemy ambush
  • Possible crash fix some users randomly experienced when going into combat

Changelog Version 1.1.4:
  • Hardcore Mode added: A fresh take on Pathway! See above blog for full description.
  • Extended difficulty: We have extended the max difficulty, which means you may encounter higher difficulty enemies at the pointy end of the game.
  • Added Resource tooltip: When hovering over resources on the exploration bar or in the journal you will now have a tooltip which also tells you the resource's max capacity.
  • Added action tooltips: When hovering actions in combat you will now also see available ammo/supplies.
  • We've improved selling of valuables hinting. There's now a tooltip when hovering the bag and if you leave a merchant without selling it'll prompt whether you intended to leave without selling (similar to leaving loot behind).
  • A total of 12 new weapons have been added: Each weapon category (like shotgun, rifles etc.) have received 2 additional variations.
  • New Artifact "Bastet's Amulet" added
  • New Hardcore Mode achievement added
  • "An Ending and a New Beginning" achievement has been changed: There is a new Achievement that rewards you for finishing x adventures. We've also tweaked the numbers on that achievement. Note that this is a conversion of the fail achievement, so if you've previously unlocked the achievement or made progress towards it, it'll carry over.
  • Item Type information is now more consistent across tooltips
  • Map/Sector count is now once again visible in the Team Journal
  • Fix bravery cost in tooltip for Reaction Shot/Parry
  • Fix some collision issues
  • Fix some smaller UI issues/alignment/scaling.
  • Fix bug that allowed sporebearers to be pushed around with Sucker Punch.
  • Fixed a bug that caused Psychic Control to trigger evade
  • Fixed a bug that caused the Adventure play time to be skewed when using accelerated AI turns.
  • Fixed a bug that could cause a crash when exceeding a certain amount of endurance points.

Changelog Version 1.1.3:
  • Added tooltip for burst fire to indicate it can be rotated
  • Added an alternative way to rotate burst fire (Q/E)
  • Added weapon type descriptor in the weapon tooltip window for better clarity.
  • Added a new pixel zoom-option to the settings.json allowing users to set a custom zoom if the default is causing problems.
  • Fixed a bunch of localization errors and typos
  • Fixed a rare crash when moving the enemy group size slider all the way down.
  • Fixed a rare enemy spawn issues that caused enemies to be spawned inside walls
  • Fixed a rare crash that sometimes happened when switching between the Pathway window and other windows.

Hotfix 1.1.2
  • Fixed a crash bug that in some rare circumstances crashed the game when using the group size

Changelog Version 1.1.2
  • Splinter DMG buffs on legendary items now also increase the base DMG.
  • Tooltips for actions are now shown even if the action isn't available
  • The Artifact "Shield Of Perseus" now has the proper buffs.
  • Fixed bug that caused Sporebearers/Cultists to still attack vanished characters
  • Fixed a bug that caused multiple stat boosts of same type to not be combined in tooltips.
  • Fixed a bug that sometimes caused the Team Journal screen to not refresh after a recruit event

Changelog Version 1.1.1
  • Default AI Speed Option: We've added the option to set a default for the AI turn speed. Every combat will begin with this default speed. You can always slow/down speed it up for a specific combat and it'll reset again to the default for the next battle.
  • Updated JP/CH loca with a few more missing details
  • Added bravery cost to the new abilities in the skill tree.
  • Tweaked the timing of some tutorial overlays slightly
  • Fixed a crash when using Sudden Strike against Zombies
  • Fixed some missing collisions in certain combat arenas
  • Fixed a bug that caused the skilltree to not hide properly when opening the menu/codex
  • Fixed a bunch of typos in loca
  • Fixed a bug that caused unexpected behaviour when creating a new profile after switching between profiles in the main menu.
  • Fixed a bug that caused hotkeys to not working properly after a profile switch

Hotfix 1.1.0
  • fixed bug causing invalid save data after profile upgrade to v1.1
  • fixed bug causing loss of items in jeep storage when claiming achievement rewards during combat
  • fixed a few localization issues
  • If you experience any more "[INVALID SAVE DATA]" profiles after updating to the latest version, please send your saves to hello@robotality.com - on Windows, you can find them at C:\Users\<user name>\AppData\Local\Robotality\Pathway.

Changelog 1.1.0 - Adventurers Wanted Update

Major Additions & Changes
  • New Languages: Added Chinese and Japanese translations
  • Added Concentrate ability: Concentrate gives a character +1 bravery in exchange for 1 action point.
  • Added Healing Shot ability: Shoot an ally with a healing projectile. Restores health over time.
  • Added Shredding Shot ability: A powerful attack that shreds away the enemy armor.
  • Added Morale Boost ability: The target ally will receive an agility boost this turn.
  • Added Crippling Shot ability: A crippling shot causes the target to have significantly reduced mobility over the next 2 turns.
  • Added Quantum Leech ability: Receive 50% of DMG dealt as health.
  • Added Resuscitate ability: Revive a downed ally and restore minimal health. Does not require a medkit.
  • Added First Aid ability: Restore 25% of health. Also removes any negative effects on target (such as bleed).
  • Added Reaction Shot ability: During next turn, the attacked ally will counter an attack.
  • Added Sudden Strike ability: When attacked in close-range, the character will deal damage first (potentially killing the attacker)
  • Added Dash ability: A quick move to neighbouring tiles. Does not trigger ambushes. Only costs bravery.
  • Added Cleave ability: Attack up to 3 targets in close combat in front of you.
  • Added Headshot ability: If successful, it kills an already injured target instantly.
  • Added Psychic Control ability: Force an enemy to attack one of their allies.
  • Added Sucker Punch ability: A mighty fist punch pushing enemies back 2 tiles. May cause additional damage when hitting other targets and obstacles.
  • Added Vanish ability: Character disappears for 1 turn unable to be attacked. If character performs an attack when vanished, the status is lost. Whilst vanished, ambushes are not triggered.
  • Added Bait ability: Throw a bait that pulls dogs and zombies away.
  • New Armor System: Armor now functions as a damage reduction to incoming damage. Weapons can "shred" armor with attacks depending on their "Armor Shredding" attribute.
  • Artifacts: Unique (and very rare) items that can be equipped in the off-hand slot. Artifacts can only be found once per profile.
  • New Item System: Items now follow a level progression. Each higher level being stronger than the previous one. Within each level you may find rare, epic or even legendary variations which will yield additional boosts and benefits.
  • New Consumables System: Instead of stacking up consumable items like medkits, repairkits or grenades you now collect a new resource called Supplies. When you use a consumable, one supply resource is consumed.
  • All character skill trees have been reworked
  • Each character now has an additional starter ability. More abilities can be unlocked as they level up.
  • New adventure specific events giving extra flavour to the story line and setting.
  • A lot of existing events have received significant reworks giving them more interesting choices and consequences.
  • New combat events have been added.
  • New Combat Modes: Advantage, Blindsided and Tumult. Each combat mode tweaks how the combat begins.
  • Combat has been re-balanced significantly. Enemy progression etc. have all been tweaked.
  • Jeep Storage upgrade: Jeep Storage can be expanded now. You can purchase new storage pages during the adventure load out.
  • New Difficulty Options: When starting an adventure you can now tweak the enemy group size as well as the enemy difficulty. When you select a higher difficulty you'll also find better loot in that adventure.
  • A Tutorial has been added: This tutorial will show up on new profiles and explains some of the basic mechanics. Additionally it'll point to relevant sections of the codex for further reading.

Smaller Features & Changes
  • New Event type "Traders": These events let you exchange one resource for another.
  • Cash has been limited to 9999
  • Combat AI has received numerous improvements and tweaks
  • Starting team size has been increased to 3 characters up from 2
  • Enemy formations have increased in size
  • Line of Sight no longer makes enemies invisible. This means in combat you can now always see where the enemy is positioned.
  • All cover now provides the same amount of protection
  • Splinter Damage now receives a penalty towards armor
  • Corrosion Damage now deals critical damage towards armor instead of health
  • Cultists now also throw knives in addition to their grenade attack.
  • Cultist grenade attack frequency has been reduced
  • Resting places no longer restore armor
  • Added new Enemy indicators at the corner of the screen indicating where enemies are when positioned outside the current view.
  • Non-vaultable cover has been added: In some instances it's now not possible to jump over cover. These are marked with a crossed out shield.
  • Knives now always deal Armor Piercing damage, but have reduced damage overall.
  • Level-ups now by default grant 1 point of vitality.
  • Sprint no longer triggers ambushes
  • Double Shot can not be used to target the same target twice. It now requires two targets.
  • Improved distribution of events across adventures. Each adventure has a more unique set of events and feel.
  • Characters no longer hold penalties towards specific enemy groups
  • Low Profile has been reworked: It now guarantees a single evade during the next turn. Cost has been increased to 2 bravery.
  • Achievements have received tweaks. Specifically character unlocks have been changed to make it easier to unlock certain characters.
  • We've added a lot more visual variations to events.
  • Codex has been updated to reflect all the changes
  • Weapon Accuracy is now displayed as -+%, indicating how much the hit-chance is modified when using this weapon.
  • When travelling on foot, characters now become unconscious rather then dying directly
  • When a character dies during an event, they now become unconscious rather then dying directly
  • Ammo/Fuel starting amounts have been increased
  • New Damage popup animations have been added to indicate what type of damage was dealt (Splinter, Corrosion, Armor Piercing)
  • New option to reset keybindings
  • Mouse buttons can be rebound now
  • Tweaked a handful of icons to make them more distinct to people with color blindness.
  • Fist Damage now scales with the level-up of characters
  • Explosive barrels now scale with the game's progress. Explosive barrels in later adventures are stronger than earlier adventures.
  • Grenades now deal Standard Damage, rather then Splinter Damage.
  • We've improved initial start-up times
  • Countless bugfixes

Thank you for playing!
Last edited by bach; 27 Jan, 2022 @ 7:43am
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Jack_Skater  [developer] 10 Oct, 2019 @ 4:20am 
We've just pushed a hotfix update.

- fixed bug causing invalid save data after profile upgrade to v1.1
- fixed bug causing loss of items in jeep storage when claiming achievement rewards during combat
- fixed a few localization issues

If you experience any more "[INVALID SAVE DATA]" profiles after updating to the latest version, please send your saves to hello@robotality.com - on Windows, you can find them at C:\Users\<user name>\AppData\Local\Robotality\Pathway.
Last edited by Jack_Skater; 10 Oct, 2019 @ 4:20am
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