Pathway

Pathway

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bach  [developer] 1 May, 2019 @ 11:59am
Pathway Preview Branch Changelog
Hey everyone,

We will keep this post updated with the current changelog on the preview branch. The preview branch will always feature the latest cutting edge changes we're implementing and any help in testing is hugely appreciated!

Version 1.0.13p4:
- Fixed a bug that caused the game to crash due to the No Bloodshed option in the last version in some situations.
- Fixed a bug in the skill tree of Donut and Fenris.
- Fixed a bug that caused the XP indicator to still show when characters were at max level.

Version 1.0.13p3:
- No Bloodshed option: When active, the game removes or replaces blood and gore. It changes nothing in terms of gameplay, but simply removes some elements of gore.
- Improved Dog Friendly option: When active, the dog friendly mode now in addition to removing sfx also makes the dogs disappear rather then die. We've also disabled any character prompts that may be seen as hurtful towards dogs.
- Improved start-up loading time: Especially on older systems the initial start-up time of the game should be improved now.
- Fixed a bug that caused the loading screen in the final encounter in Adventure III to hang.
- Fixed a bug that causes some damage to "leak" through to health even though armor should've absorbed all damage.

Version 1.0.13p2
- Fixed a bug that caused the Damage Preview for punching to be wrong
- Fixed a bunch of UI issues that caused the journal to not get updated. Amongst other issues, it fixes the problem that level-up selections weren't reflected immediately on the stats and skills.
- Fix a bug that allowed the punch to explode barrels at a distance.
- Fix a bug that showed the Damage Preview for enemies out of range sometimes
- Fixed a crash bug that could occur in rare situations after loading from save game
- Ambushes are now also correctly invalidated by Grenade damage.
- Damage calculation has been slightly tweaked. In most situations this won't be noticeable, but in some circumstances it can lead to a slightly increased damage.

Version 1.0.13p1
- Added option to reset skill tree: It is now possible to reset the skill tree of a character during the setup phase before the adventure begins. There's a cost attached to it and every time you reset a character the cost increases exponentially. We may change/adapt how exactly all this works again in the future.w
- Characters can now be leveled-up during the adventure setup phase: You'll now notice a little level-up indicator on characters that haven't had their level up choices picked. You may level them up by accessing the skill tree in the skills tab.
- Fixed a bug in LeFantome's skill tree that caused a glitch in some situations
- Fixed a bug that caused infected to die twice when being killed with a bleed and triggering an explosive barrel at the same time.

Thanks for testing!
Bach | Robotality
Last edited by bach; 26 Jun, 2019 @ 9:13am