Pathway

Pathway

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Wertoiuy 14 Dec, 2021 @ 3:10pm
Game crashes on startup
So yeah, the game crashes when I start it. I haven't played it at all; this is immediately after installing. I verified the game files, tried to start with Steam overlay and cloud save turned off, and tried to start from the install folder. It opens a window for the game but that closes after a few seconds. I have included the crash log for the most recent attempt (Starting from steam, with cloud save and overlay turned off).

****************************************
Game:
****************************************
Version: 1.3.3

command line arguments:
--steam
monitor:
[0] HP S2031 Series Wide LCD Monitor 1600x900 (primary)
640x480 (60, 75 hz)
720x480 (59, 60 hz)
800x480 (60 hz)
720x576 (50, 60 hz)
800x600 (60, 75 hz)
1024x600 (60 hz)
1024x768 (60, 75 hz)
1280x720 (50, 59, 60 hz)
1280x768 (60, 75 hz)
1280x960 (60, 75 hz)
1440x900 (60, 75 hz)
1280x1024 (60, 75 hz)
1600x900 (60 hz)
1400x1050 (60 hz)
selected video mode:
1280x720 (60 hz, windowed) on monitor '[0] HP S2031 Series Wide LCD Monitor 1600x900'
OpenGL:
AMD Radeon HD 7560D (3.2.12422 Core Profile Context 13.152.1.1000)
- test GL_RG32F support ... fail
- test with GL_RGBA32F instead ... fail


**************************************** System: **************************************** OS: Windows 8.1 amd64, version 6.3 number of processors: 4 Java VM: OpenJDK 64-Bit Server VM VM arguments: -Xmx4G **************************************** Log: **************************************** ... **************************************** Stacktrace: **************************************** java.lang.IllegalStateException: CubemapFramebuffer creation failed! at com.badlogic.gdx.graphics.glutils.CubemapFramebuffer.<init>(CubemapFramebuffer.java:79) at com.robotality.pulp.graphics.lights.CubicShadowMap.<init>(CubicShadowMap.java:47) at com.robotality.pulp.graphics.lights.ShadowMapCache.<init>(ShadowMapCache.java:63) at com.robotality.pulp.graphics.Graphics.initialize(Graphics.java:153) at com.robotality.pulp.game.screens.AssetLoaderScreen.enter(AssetLoaderScreen.java:138) at com.robotality.game.screens.GameScreenAdapter.makeCurrent(GameScreenAdapter.java:79) at com.robotality.game.screens.GameScreenAdapter.lambda$setScreenInternal$0(GameScreenAdapter.java:49) at com.robotality.game.util.DeferredRunnable.execute(DeferredRunnable.java:35) at com.robotality.game.util.DeferredRunnable.execute(DeferredRunnable.java:29) at com.robotality.game.screens.GameScreenAdapter.simulate(GameScreenAdapter.java:113) at com.robotality.pulp.PulpHeroAdapter.simulate(PulpHeroAdapter.java:80) at com.robotality.game.loop.FixedTimeStepGameLoop.render(FixedTimeStepGameLoop.java:38) at com.robotality.game.adapter.GameApplicationAdapter.render(GameApplicationAdapter.java:151) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:335) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.renderThreadFunction(Lwjgl3Application.java:205) at java.lang.Thread.run(Thread.java:745)
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Showing 1-2 of 2 comments
bach  [developer] 15 Dec, 2021 @ 6:49am 
Hey!

It looks like your (integrated) GPU doesn't meet the game's minimum specs, it fails with a basic check to see if the opengl features we require are supported. Unfortunately there's not much we can do here. You could try and update your drivers and see if that helps, but to be honest, I doubt it'll run.

Best course of action here is probably a refund, unless you want to keep the game around for another computer you may have.

Sorry :(
Bach
Wertoiuy 15 Dec, 2021 @ 10:32pm 
Ah, dang. Not to worry. I'm on a junky old desktop until I get a new one ready. It can't run much but I thought the pixel art style might work.
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Showing 1-2 of 2 comments
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