Pathway

Pathway

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Mayonēzu 20 Nov, 2022 @ 9:58am
Game Starts but after the Intro it closes its self
I don't even get a fail Report or something.
CPU: Intel i5-6400
GPU: Radeon RX 570
RAM: 16GB
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Showing 1-3 of 3 comments
bach  [developer] 22 Nov, 2022 @ 8:31am 
Hey!

Sorry you're having issues! The game should write a crash log into the application's root folder. You can find it by right clicking on the game in the library -> manage -> browse local files.

If you could either email us the crash to hello@robotality.com or post it here that'd be really helpful!

Bach
djgirard03 22 Mar, 2023 @ 2:06pm 
I don't even get a crash log.
stormclouds 2 Jun, 2023 @ 3:21pm 
Originally posted by bach:
Hey!

Sorry you're having issues! The game should write a crash log into the application's root folder. You can find it by right clicking on the game in the library -> manage -> browse local files.

If you could either email us the crash to hello@robotality.com or post it here that'd be really helpful!

Bach
***************************************
Game:
****************************************
Version: 1.4.1

command line arguments:
--steam
monitor:
[0] Generic PnP Monitor 1280x720 (primary)
320x200 (60 hz)
320x240 (60 hz)
400x300 (60 hz)
512x384 (60 hz)
640x400 (60 hz)
640x480 (60 hz)
800x600 (60 hz)
1280x600 (60 hz)
1024x768 (60 hz)
1280x720 (60 hz)
1280x768 (60 hz)
1360x768 (60 hz)
1366x768 (60 hz)
selected video mode:
1280x720 (60 hz, windowed) on monitor '[0] Generic PnP Monitor 1280x720'
OpenGL:
Intel(R) HD Graphics 520 (3.2.0 - Build 24.20.100.6170)
- test GL_RG32F support ... ok!



****************************************
System:
****************************************
OS: Windows 10 amd64, version 10.0
number of processors: 4
Java VM: OpenJDK 64-Bit Server VM
VM arguments:
-Xmx4G



****************************************
Log:
****************************************
...


****************************************
Stacktrace:
****************************************
java.lang.RuntimeException: Exception thrown during execution of asynchronous task!
at com.badlogic.gdx.concurrent.AsyncTask.await(AsyncTask.java:105)
at com.robotality.pulp.game.screens.AsyncLoaderScreen.await(AsyncLoaderScreen.java:186)
at com.robotality.pulp.game.screens.AssetLoaderScreen.update(AssetLoaderScreen.java:165)
at com.robotality.game.screens.GameScreenAdapter.update(GameScreenAdapter.java:134)
at com.robotality.pulp.PulpHeroAdapter.update(PulpHeroAdapter.java:92)
at com.robotality.game.loop.FixedTimeStepGameLoop.render(FixedTimeStepGameLoop.java:48)
at com.robotality.game.adapter.GameApplicationAdapter.render(GameApplicationAdapter.java:151)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:335)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.renderThreadFunction(Lwjgl3Application.java:205)
at java.lang.Thread.run(Thread.java:745)
Caused by: java.util.concurrent.ExecutionException: java.lang.NullPointerException
at java.util.concurrent.FutureTask.report(FutureTask.java:122)
at java.util.concurrent.FutureTask.get(FutureTask.java:192)
at com.badlogic.gdx.concurrent.AsyncTask.await(AsyncTask.java:90)
... 9 more
Caused by: java.lang.NullPointerException
at com.badlogic.gdx.dico.DicoMemory.allocateByteBuffer(DicoMemory.java:11)
at com.robotality.game.graphics.voxel.memory.VoxelCacheMemory.<init>(VoxelCacheMemory.java:37)
at com.robotality.pulp.graphics.GraphicsAssets.setupObjectCache(GraphicsAssets.java:682)
at com.robotality.pulp.graphics.GraphicsAssets.loadObjectAssets(GraphicsAssets.java:661)
at com.robotality.pulp.graphics.GraphicsAssets.loadAsync(GraphicsAssets.java:310)
at com.robotality.pulp.graphics.Graphics.loadAsync(Graphics.java:170)
at com.robotality.pulp.game.screens.AssetLoaderScreen$Job.load(AssetLoaderScreen.java:56)
at com.robotality.pulp.game.screens.AsyncLoaderScreen$Job.call(AsyncLoaderScreen.java:199)
at com.robotality.pulp.game.screens.AsyncLoaderScreen$Job.call(AsyncLoaderScreen.java:195)
at java.util.concurrent.FutureTask.run(FutureTask.java:266)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
... 1 more




After uninstall, steam update and file validation, the crash after logos continued. Here is the crash log after my user end attempts to operate the software.

****************************************
Game:
****************************************
Version: 1.4.1

command line arguments:
--steam
monitor:
[0] Generic PnP Monitor 1280x720 (primary)
320x200 (60 hz)
320x240 (60 hz)
400x300 (60 hz)
512x384 (60 hz)
640x400 (60 hz)
640x480 (60 hz)
800x600 (60 hz)
1280x600 (60 hz)
1024x768 (60 hz)
1280x720 (60 hz)
1280x768 (60 hz)
1360x768 (60 hz)
1366x768 (60 hz)
selected video mode:
1280x720 (60 hz, windowed) on monitor '[0] Generic PnP Monitor 1280x720'
OpenGL:
Intel(R) HD Graphics 520 (3.2.0 - Build 24.20.100.6170)
- test GL_RG32F support ... ok!



****************************************
System:
****************************************
OS: Windows 10 amd64, version 10.0
number of processors: 4
Java VM: OpenJDK 64-Bit Server VM
VM arguments:
-Xmx4G



****************************************
Log:
****************************************
...


****************************************
Stacktrace:
****************************************
java.lang.RuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Error loading pixmap.
at com.badlogic.gdx.concurrent.AsyncTaskExecutor$FixedThreadPoolExecutor.afterExecute(AsyncTaskExecutor.java:93)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1150)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at java.lang.Thread.run(Thread.java:745)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Error loading pixmap.
at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:123)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:123)
at com.robotality.game.assets.PakFileReader.readPixmapFromMemory(PakFileReader.java:128)
at com.robotality.game.assets.PakFileReader.lambda$loadPixmap$0(PakFileReader.java:77)
at com.robotality.game.assets.PakFileReader.read(PakFileReader.java:44)
at com.robotality.game.assets.PakFileReader.loadPixmap(PakFileReader.java:70)
at com.robotality.pulp.graphics.GraphicsAssets.lambda$loadAnimatedSpriteAtlas$24(GraphicsAssets.java:1122)
at com.badlogic.gdx.function.Iterables.forEach(Iterables.java:10)
at com.robotality.pulp.graphics.GraphicsAssets.loadAnimatedSpriteAtlas(GraphicsAssets.java:1117)
at com.robotality.pulp.graphics.GraphicsAssets.lambda$loadSpriteAssets$17(GraphicsAssets.java:985)
at com.robotality.game.util.DeferredRunnable.execute(DeferredRunnable.java:35)
at com.robotality.game.util.TimedRunnable.execute(TimedRunnable.java:33)
at com.robotality.game.util.TimedRunnable.<init>(TimedRunnable.java:21)
at com.robotality.pulp.graphics.GraphicsAssets.loadSpriteAssets(GraphicsAssets.java:981)
at com.robotality.pulp.graphics.GraphicsAssets.loadAsync(GraphicsAssets.java:322)
at com.robotality.pulp.graphics.Graphics.loadAsync(Graphics.java:170)
at com.robotality.pulp.game.screens.AssetLoaderScreen$Job.load(AssetLoaderScreen.java:56)
at com.robotality.pulp.game.screens.AsyncLoaderScreen$Job.call(AsyncLoaderScreen.java:199)
at com.robotality.pulp.game.screens.AsyncLoaderScreen$Job.call(AsyncLoaderScreen.java:195)
at java.util.concurrent.FutureTask.run(FutureTask.java:266)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
... 2 more
Last edited by stormclouds; 2 Jun, 2023 @ 3:27pm
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