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Don't give a shti about optimisation. Just fire at something! Don't waste time!
Each of "priority 1", "priority 2", and "priority 3" would choose from the following selection list:
- in range
- currently selected target for this group
- smallest
- largest
- closest
- furthest away
By default, priorities 1 and 2 would be "in range" and "currently selected" but there may be instances when you don't want that, for example if you want your howitzers or nukes tracking only the largest ships no matter what.
I thought of a more simplistic approach along the lines of: If shipclass carrier or below in range, target that. Else attack the nearest target/my target/do nothing. Maybe a second else after that.
Much simpler to grasp and to plan with and it would cover your example and anything else I can imagine right now too.
You're just adding the extra step of "carrier or larger" instead of "largest available". Same idea, though.
You might hide the first two, "in range", and "currently selected" from the user and just expose the conditions after that. But by making them the default and allowing them to be changed, it does not really add complexity as all you have to do is not change them and your turrets will always prefer the currently selected target as long as it is in range.
Like Xelan and Luke said, it would make managing larger ships much easier without having to pause the game every 5-10 seconds to manually re-target your secondary and tertiary weapons batteries to the next closest fighter/frigate/cruiser in range after the last one blew up or flew out of range of the battery.
Seriously, UUUU - gunnery is no fun against multiple targets :(