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I agree
I still cant belive this game is on posiyive reviews on steam....
https://trello.com/b/IgrF39D7
From here, we just need to figure out: What is a nice, easy way to aproximate volume?
I would just say: "Volume is whatever the volume of all the bricks are, and ONLY the bricks. No air, no weird shape calculations, just the bricks." This means that ships made of steel will, on their own, just sink.
How to fix this?
There is a "helium tank" part already planned. We can just use those. Stick those inside your ships. I assume they will be able to keep things floating in the sky when they are released. If so, they can also be used to prevent a heavier thing from sinking in the water.
Furthermore, if these tanks are damaged/destroyed, that will mean they no longer are providing bouyancy, right? This means a ship can sink naturally without any fancy math as the ship takes damage (specifically, as its helium tanks get destroyed).
If there is enough demand for it, an "air tank" part could be added that is less powerful than helium tanks, and intended for boats.
Obviously, if you make a ship out of wood or plastic it can probably float just fine.
.
Plausibly, but highly unlikely.
@Kuruma
Last we heard, he was toying with a "bouancy brick". This would be a standalone brick, limited to four, and that's what would interact with the water. Unfortunately, this was back in July and I doubt anything else has happened since.
What I really want to see is the additation of brick lengths that have a decimal place.
Also, scalable rounded ramp sounds nice.
One of my friends is good at modding and he could help make the game have mod support
Mods could be made from actual creations and the file could be imported in a application
Made by my friend that could render any piece
The gun would be no-clip so that it wont come out messed up
As everyone knows, every creation has a really big notepad that has every piece with the color and type.