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streetwise - read the criminal dictionary in the village's head library (next to the safe) offers dialog options
enthomologist - brink any bevarage that reduces radiation to the fisherman in the village ability to get items from insects if you have a knife, axe in your inventory (doesn't need to be equiped)
possessed - let yourself be punched by a nutjob in the village (he will look like a cultist and will have a pig) can only be done once - you gain strenght and loose charisma and intelligence
strong - after training in your bunker - the duration is unclear
zooman - ability to talk to animal(s)??????????????ingest a cream/potion in the trade council bunker next to a very educated and philosophycal pig
ghost protection - it ads to youroverall defence
main:
what happened to the general's expedition
1.explore bunker 317
2. explore KZM (mushroom trinckets)
3
village
5 mushrooms for katya (can be avoided with speechchecks)
harvest corn - timesensitive, questgiver dies after elections
bringing a book to the tavernkeeper (kzm book shop)
find the snitch for the village head
dispose of the snitch
infiltrate the factory
free the captive (factory)
help the local merchant (KZM council bunker complex)
repair the waterpump
fix the nutcracker (ruin basement)
bring beer to guard
bring alcohol to fisherman
village elections
kovalev's car
find magazines for debt collector
save a possessed man
romance - katya (male), young guard ?? (female - doesn't lead anywhere)
factory
DAN's quests
test your obedience - captive
investigate the 3 brothers dissapearance (maiden spring farm )- dependent on how you treat the captive
talk with the moonshiners - dependent on how you treat the captive
investigate the roaring forest (you need 2 ropes) after that you can get an extra one and go to the old fallen tree
arrange the ellections in village
dunya's dad -quest sensitive must be before revolt npc changes location after event
stabbed bandit -TIME SENSITIVE, the npc will die in a month
romance - dunya (male & female) the bald guard(female)
moonshiners
heal a sick guy - time sensitive (speech checks luck, agility, ________ required)
find the guard's daughter
assist the boss with finding a friend
maiden's spring
no questgivers here - influenced by factory questline
romance young boy and girl
roaring forest
wood totem - gain +1 luck (need a stack of meat)
kill the wolves for the old man
KZM:
FIDEEEELLLL
the strategist
helping a couple of guys to get their money back
interview the veterans
helping a young writer
look for a gang one of the old timers made - either kill or spare them (new companion) but it's an EVIL playthrough so it's still under development
book burning cult - rare book (easter egg) or money
stalin's statue
assisting a mushroom cult meber in his investigation
clear Red Fighter ("hospitalized" ATOM agent )
new antidote - 10 spider lymph nodes - big spiders with over 60 hp not the little ones that you find near the village or in the roaring forest ; wait 3 days from delivery
retired postman: destroying slaver operatin - peregon bbq
cheeating wife - bring her bra back fro a hotel
retrieve a missiong shield (you'll get a perk and money)
coal supply (you'll fight the guys that took your stuff in the begining)
mushroom cult: pass the knowledge test and donate money and 3 cans OF FOOD not empty tins
mushroom cult: "bring a lost sheep back in the fold"
mushroom cult: investigate the death tunnel
mushroom cult: assasinate a pig to make a point
mushroom cult: investigate a lost cult expedition
Red fighter:
HEEEEEEEXXXXX - clear the settlement
rebuild the bunker for the glory of ATOM and your horder paradise
fix the pump - 500 rubles
fix the generator
clear mushrooms
gas for the generator
fix the kitchen, living room, workshop, bath & sleeping quarters
optional - radio receiver - help merchant caravans (go to a location kill bandits, collect reward and return)
peregon:
diplomat: negotiate a truce between the guards and merchants
red mask gang
escort the caravan (cyclic)
kill spider (-1 luck)
talk with Carion (merchant) get a skill boost
dog fights (inner ship) - repetitive put/ sell dog to fight in the arena (he can wear armor , check on a white sheet the corpse of the killed dog for free meat and fangs) - need to wait a day in order to fight again
pier boat dock(west, right near the village)
daytime: fishermen quest (charisma required)
nighttime: slavers (speechchecks)
1 DOG (random encounter) - worldmap encounter (becomes a good companion after you get armor and the vet in Red Fighter )
2. Fidel (ATOM agent) - just go to KZM (big city in the south) and visit the pub "El Polo Loco"
3. Hexogen - Red fighter - clear up the town from big mutant spiders (6-7) after that he'll join you
4. slave girl - TEMPORARY COMPANION until you bring her home, free her from Bandit Fortress, she will carry your stuff around....leave her near the bar in KZM, after you build up Red fighter she'll join your base as a cook and a vet
5. evil goth chick - bad playthrough, you must start a special quest in KZM, although Fidel and Hex will abandon you if you side with her (don't know much about this questline apart from fighting the gangs )
6. Alexander - ATOM cadet
... was waiting in front of my house in Red Fighter.
carries 108.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1573372913
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1573364313
unfortunately i cannot say exactly.
My base received all upgrades long time ago.
Its a long talk but at least he joins.
He also knows Fidel ...
I am really not sure but i think i met him in Otradnoye before?
Step 1: Enter bunker, loot a bit, come outside, and then get the bandits to attack you. They don't need to do damage or anything. Just get the first guy to run up to you and run back inside. This will put them in position for later
Step 2: Loot whatever and maybe level up. If you do level up, pump points into Lockpicking to at least 40.
Step 3: Go to the room with all the lockers and the bunks and unlock the lockers. Keep looking till you find the timed bomb.
Step 4: This is wear a lot more of the chance part comes in. On your turn, set the bomb to 10 secs and then drop it. Run away from the bandits and farther from the entrance. If you have enough AP, you should be out of the bombs 4 tile radius. The shotgun guy will run around the other two and shoot. This is a part where you might wanna save and reload and make sure your health is high, because digger will pop multiple caps in you dealing massive damage and the the shotgun guy will shoot you. Just hope guns jam.
Step 5: the bomb will explode, killing the other two guys and knocking one prone. Just beat up the prone guy while he's knocked out
Step 6: Profit. Lots of profit
I hope this helped someone who didnt want a fat setback.