ATOM RPG

ATOM RPG

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abbo1993 21 Dec, 2018 @ 10:45am
Problem with the meat shack quest
I've accidentally left after telling the butchers about the false shipment and they came back, I can't seem to enter the shack without killing them and turning the whole city gainst me. Is there a another way?
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Showing 1-9 of 9 comments
caverat749 21 Dec, 2018 @ 10:50am 
yeeeahhhh have you talked with the postman in kzm first???....in peregon .use the dialogue options with the stool boss (guy with glasses) and inform him that ther's a shipment coming....
Last edited by caverat749; 21 Dec, 2018 @ 10:55am
abbo1993 21 Dec, 2018 @ 11:38am 
I did that but after they left, I didn't enter the shack and forgot about it, now the butchers are back and I can't use the dialogue option anymore.
Nasenbaerus 24 Dec, 2018 @ 12:29am 
Same problem ...
Atomboy 24 Dec, 2018 @ 12:35am 
Originally posted by Nasenbaerus:
Same problem ...
In 1.05 you can kill them without Peregon massacre
Nasenbaerus 24 Dec, 2018 @ 12:43am 
Originally posted by Atomboy:
In 1.05 you can kill them without Peregon massacre

Sorry, but Peregon goes hostile as soon as I kill one of the goons.
To be honest I absolutely dislike the fact how an entire region goes mental when I only break a door. Honestly, why should they kill a thief? This was a weak point in the old Fallout games already (besides they "magically" knew who put a live timebomb in the inventory of someone by using the stealing UI :P).
Atomboy 24 Dec, 2018 @ 12:48am 
Originally posted by Nasenbaerus:
Originally posted by Atomboy:
In 1.05 you can kill them without Peregon massacre

Sorry, but Peregon goes hostile as soon as I kill one of the goons.
To be honest I absolutely dislike the fact how an entire region goes mental when I only break a door. Honestly, why should they kill a thief? This was a weak point in the old Fallout games already (besides they "magically" knew who put a live timebomb in the inventory of someone by using the stealing UI :P).
Em... The first time you steal or break door there should be a warning and for next attempt NPCs should attack. Can you send your save to a_kompanets@atomrpg.com? I'm check that and fix.
Earthrunner 15 Jan, 2019 @ 7:10pm 
kind of late but i ran into this problem and u can just wait until night time, they all leave and u can walk in
ThatManInBlack 7 Mar, 2019 @ 4:18pm 
Sure. I had the same problem, then I figured it out.

Just wait until dark, then the cook and the 2 other guys go to sleep. You can go in the shack then. But beware, go down armed well... :-)
Originally posted by ThatManInBlack:
Sure. I had the same problem, then I figured it out.

Just wait until dark, then the cook and the 2 other guys go to sleep. You can go in the shack then. But beware, go down armed well... :-)

Nope. Did not work for me. Whether I wait outside the city or not. They are still glued to their spots. :(

Edit:
You need to initialise their leaving by a dialogue option :)
Last edited by Gorilla Jupp; 6 Apr @ 9:59am
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