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Just not my kind of game.
Still, how often will we encounter these "lol we effed a customer again" design elements after the bunker?
BTW, I had to go to a walkthrough to figure out that the way to get around the bandits who shake you down as you try to leave the bunker is to eat a toadstool so that they freak out and leave you alone when they see you tripping. I didn't see any clues in game that would suggest that that would work.
Having 297 games in my current Steam wishlist plus dozens actual games thanks to the weekly free Epic and Amazon offerings, not to mention MMORPGs, I can afford to choose those who respect my time.
Forgot I was still subscribed to this discussion, fixed now.