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For every game made with that socalled "engine":
Unless the game developer seriously OWNS a controller, no, "every" controller ("must" own at least 1 of each manufactorer, series and model) and plugs them in one after the other and gets the "raw" data into the game (that's why it's called RawInput, as opposed to DInput and XInput) it is absolutely impossible for the player to get controller XYZ recognized.
Well an Xbox 360 controller is pretty much a standard for PC..
Which doesn't work for any Unity game.
Now generally I am way more prostate-probed than you or any official Microsoft X owner, but for some weird reason I am surprisingly able to play with mine here, and it's not even the "normal" (for me normal) gibberish of swapped buttons and wrong direction sticks (that's why x360ce normally - to fix that), but A = A and so on.
And I also use usb mouse (naga), usb keyboard (blackwidow), which definitly are "above" in my devices.
Am I really lucky here, you really probed, or a mix of both, probably the latter.
I got it working by selecting "Enable Steam Input" in the game properties (accessed by right clicking the game in the steam library).