ARK BOX Unlimited
Beridok 18 Feb, 2017 @ 3:44am
Suggestions
I had really to search more infos about controls... shame that it's only in Manual accesible from one place (Steam library RMB on title of game, or LMB then clicking "Manual" on the list of actions on the right part of screen).

0) Typos in manual: automaticly [twice], wiseley, shownin.
1) Manual says to make faster movement to press Spacebar, but it shoots ammo. Instead I noticed shift speeding up "defender".
2) That's why I suggest to make a little bit interactive (pages) tutorial or "how to play" inside the game...

3) Also usually in arkanoid-like games you can steer with mouse, without having to press button... it's more inituive.
4) When I pressed "Community" it loaded infinitely - I wasn't subbed to anything...
5) Planets on "Free run" could at least rotate for more animation.
6) Font is sometimes hard to read... (in menu)
Last edited by Beridok; 18 Feb, 2017 @ 3:44am
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Showing 1-8 of 8 comments
Beridok 19 Feb, 2017 @ 12:07pm 
Bug - I only downloaded all available 30 maps from Workshop (so far) and pressed previous page to obtain achievement for having (and playing) 10 maps. I didn't played any of them.

Edit: another bug...
When having ball at your pad, and another ball comes, it sometimes might reflect flight one down, so it falls down the screen...
Last edited by Beridok; 19 Feb, 2017 @ 12:43pm
ZET  [developer] 2 Mar, 2017 @ 12:33am 
Thank you for the feedback and sorry for the issue's you've encountered. We work on a improved manual and control settings, this will be part of the next update. We will also check all mentioned points and make sure everything will work for all in 1.03. Thank you for you patience.
Beridok 13 Mar, 2017 @ 1:43pm 
There is typo in achievements: "Lighspeed"
ZET  [developer] 14 Mar, 2017 @ 2:00am 
Thank you for reporting it, this will also be corrected with the next update.
Beridok 14 Mar, 2017 @ 8:17am 
Originally posted by ZET:
Thank you for reporting it, this will also be corrected with the next update.
1) When can we expect next update?
2) Are there any features that are planned and not mentioned in this thread?
3) Workshop page, or similar says that you can adjust tags of workshop item manually, but I was unable to find it - wanted to add one 'level' to content.
4) More colors would make pixel art easier, accurate and generally more interesting. But this would need rework of Editor. I would recommend using similar thing like in TrackMania series - categories of blocks, like:
a) wide blocks (colors)
b) square blocks (colors)
c) hard blocks (variations, by hard blocks I mean each block that don't disappear with one hit)
d) enemies (variations)
e) others (ball, explosion, etc.)

And maybe allowing to set custom goals would make game way more "open-minded". Like "destroy all red blocks" or "destroy boss" things.
ZET  [developer] 15 Mar, 2017 @ 12:16pm 
Thank you for the feedback. The next update should be ready till the end of this month and it includes all mentioned bugfixes, menu optimizations, improved collisions and more. We are also discussing new features that could make it in the next update. We keep you informed about the final release date and all included features in this thread. Thank you for your patience.
ZET  [developer] 18 Mar, 2017 @ 5:10am 
Thank you for your patience. Update 1.1.1 has been released and the game manual has also been updated. Here's a changelog for 1.1.1:

- Improved collisions and reflection angles
- Optimized max speed and editor performance
- Updated achievement descriptions
- Final Boss re-balance and 15% hp reduction
- Stage 6-5 re-balance, different block types
- Improved translations
- Manual access option added

We are working on new gamemodes and blocktypes that will be part of the 1.2 update series. More infos will be announced soon. We hope you enjoy, feedback is very welcome.
Sysgen 15 Jul, 2019 @ 1:18am 
[quote=Beridok
4) When I pressed "Community" it loaded infinitely - I wasn't subbed to anything...
[/quote]

Still an issue.
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