Angels with Scaly Wings

Angels with Scaly Wings

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Samuespaa 26 Feb, 2020 @ 12:11pm
AwSW: The Sixth Chapter
Hello, I'm Samuespaa and I'm currenty developing a fan sequel about the visual novel Angels with Scaly Wings.

After completing AwSW, for more than a year I have been developing this project with which I intended to recreate from scratch the behavior of the original with web technologies, making it accessible to everyone and on any device. And after 350 hours dedicated, I can say: the DEMO is ready!
It contains 2.5 hours of content so you can enjoy our beloved dragons again.


Give it a try! Here is my website:
AwSW: The Sixth Chapter DEMO[wildsoft.es]
Last edited by Samuespaa; 10 Feb, 2021 @ 9:59am
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Showing 1-15 of 46 comments
Suudsu 26 Feb, 2020 @ 2:48pm 
This is incredibly stylish and faithful to the original, nice work!

I think the writing needs more polish. Some of the sentences sound a bit unnatural or use odd synonyms that don't flow well in conversations. Maybe someone here would be willing to serve as an editor.

Still, I'm really excited to see where this goes.
Samuespaa 28 Feb, 2020 @ 4:01pm 
Hi Suudsu, thanks for playing it and giving a comment.

You are right about the writing, unfortunately, I did the project by my own so I passed through the challenge to translate the narrative from Spanish to English the best I could. Of course, anyone who is willing to help will be welcomed.
Diamond of Aces 29 Feb, 2020 @ 6:07pm 
English is my first language so I'd be willing to help, just let me know.
Samuespaa 1 Mar, 2020 @ 9:10am 
Hey Diamond of Aces!

Thank you for your offer, it would be awesome to have help in that matter since it will improve a lot the quality of my work, I will pm you soon.
ttf 1 Mar, 2020 @ 10:19am 
man this is a good project, and it was better when i realized it was on spanish, i wish i could help with that but the same as you, spanish its my first language
Samuespaa 1 Mar, 2020 @ 10:38am 
Thank you for leaving your impression here.

The Sixth Chapter was originally wrote in Spanish, only that the largest audience speaks English so I write every message and announcement in English. Internally the program decides which language suits you better from the two.

I'm glad you played it and like it!
Last edited by Samuespaa; 1 Mar, 2020 @ 4:33pm
ttf 1 Mar, 2020 @ 10:42am 
yeah, i donated you because it was so good, i hope you can still going on with it, at first i thought it was an automatic translation, but then when i saw people that were saying about the english and how good on spanish was i realized that you might be native spanish speaker, anyways amazing job pal and i can't wait to see more :)
Last edited by ttf; 1 Mar, 2020 @ 6:44pm
Samuespaa 1 Mar, 2020 @ 4:43pm 
First, I can't describe my face when I opened the email notification, I was in shock. I only can say thank you, thank you so much. It will be use to cover hosting costs.

Also you guessed right, my main language is Spanish. I had a hope about writing a new story about AwSW in this language so some players, even being totally capable of read an English narration, could enjoy to read it in Spanish.

Fortunately, the community is reacting nicely to TSC so the game will have a proper translation into English soon.

Again, I really appreciate your help.
ttf 1 Mar, 2020 @ 6:40pm 
yeah, it was kinda enjoyable to read it on spanish, and for the english part, the're people that would like to help you on the project since they liked it too
dediggefedde 9 Mar, 2020 @ 3:22pm 
This is very impressive and I enjoyed it a lot. ^^
I have some troubles with the forest-part, though. With my headphones I can't discern north from south. Since I the "load" brings me back just one crossroad before the dragon dies, I have to restart the game with keeping all north/south choices in mind...
Samuespaa 11 Mar, 2020 @ 11:51am 
Hello dediggefedde, thank you for your comment and I'm glad you liked my project.

Since The Sixth Chapter is currently a Demo I'm interested about the feedback that the players could give me.

First, about the forest-part, I adjusted the roar sounds for this part: to help guide you, as you get closer to the origin of the roars, you will hear them louder. If you are located to the right of the roars, you will hear them louder from the left ear and vice versa. I did a few tests and everything went well at least for me and some friends, but I don't know if someone actually overcome the "labyrinth" to try to save that dragon. Maybe I will need to adjust the difficulty.

Second, about the autosave, I decided to implement this feature instead the classical format due to the fact that this demo is way shorter than the final result will be. So if you want to explore another route/choice you must start again (which encourages you to choose wisely). Also maybe I will need to revise the save system.
dediggefedde 11 Mar, 2020 @ 2:11pm 
Thanks for the quick reply. ^^

I think the auto-save was a good idea. I'm just a bit upset that it saves at the end of the search instead of the start. I tried to find the dragon in time at least 10 times now.

I also noticed the roar gets louder and comes from left/right to indicate direction.
But whenever there are both "south" and "north" option and the sound comes from the center, I feel a bit lost. At least my headphones only support left/right balance...
I think I'll start writing down my south/north choices and try out all combinations. ^^

Flip 12 Mar, 2020 @ 1:50pm 
I'm stuck in a softlock, I can't get out of the dialogue "The only thing we hope is that it (...) on which to investigate". However, I really like the concept! I'd love to serve as an editor as well, the more editors we get the faster we can get it polished.
dediggefedde 12 Mar, 2020 @ 2:26pm 
Yay, I finally managed to save the dragon!

I failed another couple times to go by hearing, so I went through your code and followed the hashes. Also learned some spanish (Bosque and Hacia) while I was at it. ^^
I'm not sure if my sound-setting/hearing is wrong but following the hashes didn't match with my hearing at a few times.

You did a great job makign multiple paths possible, while keeping the location inside the forest constant! (N-S and W-E constant in all paths).
I found 6 ways to reach the dragon (didn't try out all, two are maybe too long). However, treating him correctly felt a bit like a guessing game. Had to try a couple times.
Samuespaa 12 Mar, 2020 @ 7:09pm 
Hello Flip! First, I must thank you for your comment and your feedback.

You must know that the bug you talked about it's already fixed, so just go to the website and press Ctrl + F5 to force reload the resources and you should be fine. And of course you can collaborate, just add me on Discord: Samuespaa#2499

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Hello again, dediggefedde. I'm glad you finally achieve it! I hope you felt the intensity of that scene.

About the autosave, it saves the game every time you make a decision so you can't revert them. It can be an adjustable feature like deactivating autosave in certain scenes.

About the forest scene, the clue to know if it's north or south is the overall progress you have made, I'm sure you finally notice that the north is a good path to follow since you can hear the roars loader each time you progress to that direction.

I find interesting that you appeal to see the code to solve the problem! About the paths to reach the dragon, basically there are two main options and many variants of those two.

I'm happy to receive these messages that help me improve, thanks again!
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