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Oh yeah, he does say that... which just makes it REALLY weird that he lets Reza bluff past him after firing six shots, seeing as there's no mention of reloads or speed-loaders anywhere in that scene. Also, it's worth mentioning again that the PC isn't a soldier or a cop, and has no apparent experience with firearms. It also seems perfectly believable that he wasn't informed of exactly what type of gun his predecessor was equipped with when he was sent through the portal, or alternately that he was informed of it in a fashion that did not, to him, translate into automatic knowledge of its magazine-size. He thus may merely be ASSUMING that Reza has a six-shooter, since that's the standard for revolvers, without actually KNOWING it - certainly, at the point when he makes that statement, I doubt Reza would be in any mood to directly correct him.
Still, either way, something has to be happening that the text just doesn't mention. Either Reza rapidly loading his gun, or the PC realizing that he's looking down the barrel of a gun that's still loaded after firing six times, thus learning of his mistake.
I've also found one other ending where he somehow runs empty after shooting five times - Remy's Bad Ending. In this case, he fires once at the Administrator, once at Remy, twice as Maverick (point-blank), and then finally puts a bullet in your back and attempting to finish you off - only for the gun to click empty.
Remy's Good Ending - where Reza fires six times, doesn't reload, and still acts as if he's got a bullet in the chamber - CAN be explained by the PC just being too distraught to notice that Reza is bluffing him, despite having pointed out how many bullets Reza has mere moments earlier. But these two incidents are harder - since Sebastian can be removed as a variable, why would Reza, in these two exact scenarios, be caught with one empty chamber in his six-shooter?
This one.... dies....
In Remy's 'Good' ending, you mean? Yes, but that scene explicitly mentions Reza reloading his gun before taking those shots. It even specifies him loading two bullets, at which point he fires two shots. So that part, at least, doesn't really affect the math.
What kind of mind-blowing s**t did I wrote
Second, the eggs are always there. Reza mentions them in several endings, REGARDLESS of whether or not Sebastian was there to get shot or not. From what I gather, you simply only notice them if you aren't distracted by the far more visible lump of dead Sebastian in the middle of the field.
The idea that Reza might be one bullet short in some endings because the timeline can't decide whether he used 2 to kill Sebastian or not is... interesting, but perhaps a bit silly. :P At least, there's no suggestion anywhere else that the timeline-altering shenanigans can affect physical reality. All other effects are purely mental - people remembering or knowing things they shouldn't, getting a 'bad feeling' about stuff and whatnot. The only physical artifacts of time-travel are the things you, the player, actually takes through the portal back in time.
As for endings when the PC pulls a gun, I'm pretty sure the 'Evil' ending is the only one featuring that, and you can only get THAT if you've already gotten one of the two other endings where he COLLECTS said gun after Reza dies. In other words, that is simply a case of him carrying the gun with him through the portal and back in time, same as he can bring the underground facility blueprints, the Ixomen Sphere, the blood-test results, and so on and so forth...
https://angelswithscalywings.com/comics/50-61/
Probably Reza has reloaded after have killed Sebastian in at least one timelines, but indeed the writers did some errors to keep the shot counts in some pieces.
However most ending have little sense in how are written too, so...