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Also if you haven't, try to install different mods and see if that works
Thanks for replying, I don't think i've seen a game developer care this much about their community before.
Unfortunately I'm not able to put mods up on Github without the author's permission, though some of the mods not on there can be found in these forums with a direct download link.
I believe there is a way to manually install workshop mods but I've not tried it. If you subscribe to all the mods you're wanting to on Steam and let them download, they should appear in the folder `<SteamLibraryPath>\steamapps\workshop\content\571880`. They'll be called a bunch of seemingly random numbers (Most about 1358783935). In particular, you'll want to subscribe to the mods mod. This mod will be downloaded to a folder called `1305731599` in the said workshop download folder. Inside it will be a modloader folder, a mods folder and a file called `modloader_error_handling.rpe`. Copy all these to the game folder, just as you'd install them manually from Github. You can copy the rest of the mod folders (All the other folders with numbers EXCEPT the core mod, 1305731599) into the new mods folder.
This should allow the installation of the Steam modtools on MacOS, though as I said previously, it's not been tested on it at all so may immediately crash. If that's the case and the older version of the core mod works, you can try to use that with the Steam mods though some of them might use updated functionality.
Note that clicking the download mods button ingame would probably cause a crash or similar so I'd advise against that.