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it seems the numbers just had to be substantially larger for this to be visible!
voila, you now have a bigger edit area!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1432020121
But i would to know how to spawn boat outside of the dock ? Directly in the sea, because some of my ships are larger than the docks :/
Thanks for your research in the game data !!
It looks to me like the position XYZ of the edit zone is IDs:
for further analysis you may want to do, there seem to be 4 transform points, with IDs of:
each ID then has sub IDs, for the XYZ position of each of these, being:
it seems the transform is specified with the first set of values i mentioned, and then the other values specify the relative positions of the corners of the edit zone to the primary transform, but im not sure on this, since im not sure what the '3' sub ID addresses.
anyway, have fun experimenting
That information has been around on discord for a while.
Oh and as far as custom colors go:
http://rising.at/Stormworks/recolor.php
However, it seems like we'll get an actual color picker with the editor update.
Also:
http://rising.at/Stormworks/paint.php
And:
http://rising.at/Stormworks/stats.php
I want to build a bigger boat than the current allotted dock allows. So I want to make that area bigger and it will also need to move outside of the building to spawn in open water. How do you know island_15 is the start island? When I looked through all the islands. Seems like island_25 would be the base island everyone starts on given the edit areas. Only three areas to edit. Edit area itself, the crane and the bed
<edit_areas>
<edit_area id="edit0" parent_id="" purchase_interactable_id="" grid_size="4" is_static="false" default_vehicle="" spawned_static_vehicle_id="0" is_invisible_vehicle="false">
<transform 00="-0" 01="-0" 02="-1" 03="0" 10="0" 11="1" 12="-0" 13="0" 20="1" 21="0" 22="-0" 23="0" 30="-261.141724" 31="9.983086" 32="50.973915" 33="1"/>
<size x="36.5" y="10" z="35"/>
</edit_area>
<edit_area id="edit1" parent_id="" purchase_interactable_id="" grid_size="2" is_static="false" default_vehicle="" spawned_static_vehicle_id="0" is_invisible_vehicle="false">
<transform 00="-1" 01="0" 02="-0" 03="0" 10="0" 11="1" 12="0" 13="0" 20="0" 21="0" 22="-1" 23="0" 30="-228.251617" 31="5.326683" 32="-65.073463" 33="1"/>
<size x="22.5" y="20.5" z="57.25"/>
</edit_area>
<edit_area id="edit2" parent_id="" purchase_interactable_id="" grid_size="0" is_static="true" default_vehicle="crane_ultimate" spawned_static_vehicle_id="0" is_invisible_vehicle="false">
<transform 00="1" 01="0" 02="0" 03="0" 10="0" 11="1" 12="0" 13="0" 20="0" 21="0" 22="1" 23="0" 30="-228.309998" 31="13.316483" 32="-54.968998" 33="1"/>
<size x="29.25" y="18" z="78.75"/>
</edit_area>
<edit_area id="edit3" parent_id="" purchase_interactable_id="" grid_size="5" is_static="true" default_vehicle="bed" spawned_static_vehicle_id="0" is_invisible_vehicle="true">
<transform 00="0" 01="0" 02="1" 03="0" 10="0" 11="1" 12="0" 13="0" 20="-1" 21="0" 22="0" 23="0" 30="-225.207153" 31="8.407701" 32="103.637291" 33="1"/>
<size x="0.75" y="0.25" z="1.75"/>
</edit_area>
<edit_area id="edit4" parent_id="" purchase_interactable_id="" grid_size="5" is_static="true" default_vehicle="bed" spawned_static_vehicle_id="0" is_invisible_vehicle="true">
<transform 00="0" 01="0" 02="1" 03="0" 10="0" 11="1" 12="0" 13="0" 20="-1" 21="0" 22="0" 23="0" 30="-225.207153" 31="9.679093" 32="103.637291" 33="1"/>
<size x="0.75" y="0.25" z="1.75"/>
</edit_area>
This is island_25
<edit_areas>
<edit_area id="edit0" parent_id="" purchase_interactable_id="" grid_size="2" is_static="false" default_vehicle="" spawned_static_vehicle_id="0" is_invisible_vehicle="false">
<transform 00="0" 01="-0" 02="1" 03="0" 10="0" 11="1" 12="-0" 13="0" 20="-1" 21="0" 22="0" 23="0" 30="48.28693" 31="6.826356" 32="-80.607788" 33="1"/>
<size x="22.5" y="20.5" z="57.25"/>
</edit_area>
<edit_area id="edit1" parent_id="" purchase_interactable_id="" grid_size="0" is_static="true" default_vehicle="island25_crane" spawned_static_vehicle_id="0" is_invisible_vehicle="false">
<transform 00="1" 01="0" 02="0" 03="0" 10="0" 11="1" 12="0" 13="0" 20="0" 21="0" 22="1" 23="0" 30="49.794315" 31="14.833742" 32="-59.417847" 33="1"/>
<size x="60" y="20" z="10"/>
</edit_area>
<edit_area id="edit2" parent_id="" purchase_interactable_id="" grid_size="5" is_static="true" default_vehicle="bed" spawned_static_vehicle_id="0" is_invisible_vehicle="true">
<transform 00="0" 01="0" 02="1" 03="0" 10="0" 11="1" 12="0" 13="0" 20="-1" 21="0" 22="0" 23="0" 30="93.468498" 31="5.593994" 32="-51.281067" 33="1"/>
<size x="0.75" y="0.25" z="1.75"/>
</edit_area>
Did some exploring with position of the grid itself. I think you were incorrect (at least with positioning) about what equals what. If you look at the map on the island 15. Go to marker X=1000 and Y=0 on that island. I noticed X axis on edit 1 says -228. So X=1000-228=772 on map in game. Now go down -65 for Y axis. Which is what edit 1 is set at. You would now be in roughly center of the dock area. This tells me that instead of what you thought above.
X Y Z
30="-228.251617" 31="5.326683" 32="-65.073463"
30=X
31=Y
32=Z
It is actually this:
X Z Y
30="-228.251617" 31="5.326683" 32="-65.073463"
30=X
31=Z
32=Y
31 and 32 are switched. At least for position on the map. For in the model itself for building anything. Z axis seems to be length instead of Z being height. I suppose it doesn't totally matter but if you do engineering work or work with any CAD software...this would drive you nuts lol.
I did finally get the sizes to take. You have to set the grid size to 0. Then it will use whatever sizes you input for X, Y and Z. However...there seems to be, perhaps, a coding limitation. I want to build my ship to scale. The ship I want to build is around 610' long. Each block is a quarter meter. So 4 blocks to a meter. That's about 188 meters rounded up. Hence the reason I made the Z axis 200. When I went to string the blocks out. Going one direction I can only get 255. Which means 0-255 which is current programming limit. I can go 255 the other way for a total of 511 length. Won't let me go any further. lol. Damn you developers! MAKE IT BIGGER! lol
Thank you both for trying to help out. Got me thinking and led me in the right direction. I feel like Dr. Greg House from House MD lol