Battlefleet Gothic: Armada 2

Battlefleet Gothic: Armada 2

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chaton 4 Jul, 2019 @ 2:10am
Patch 04/07/2019
Greetings, Admirals!

We just rolled out a patch with some bug fixes and improvements, including battleplans and secondary objectives in auto combat. You can find the patch notes below. Please continue to give us any feedback regarding the changes or the game.

Patch Notes


Features
  • Added possibility to win battleplans and secondary objective rewards in autobattle
    • The more fleet power by which you exceed your opponent’s fleet power, the more likely you will win a reward.
  • Added the possibility to destroy AI mines on the map for 1 battleplan
  • Added an option that allows you to delay or cancel assaults in the campaign

General fixes
  • Fixed a random rare crash in co-op
  • Fixed an issue with localisation key displayed on the battle or post-battle screen in the Escort Secondary Objective
  • “The Seventh Path” should now display the correct information.
  • The “Revoke Ship” button should now display the correct value in the tooltip while scaling with customisation settings.
  • Fixed a localisation issue in the battleplan tooltip
  • Added a security to prevent drifting hulk ships stealing battleplans if a boarding was still ongoing

Campaign
  • Made some tweaks on the reward text of the Assassination Secondary Objective
  • [Chaos] Fixed an issue with some repeating texts above the timer in “Chorus of Despair” mission
  • [Chaos] Fixed an issue where the cost logo of Slaanesh and Tzeentch were inverted in the enemies’ system panel
  • [Chaos] The “Changer of the Ways” should now display the correct reward description for the extra upgrade
  • [Chaos] The Red Corsairs sub-faction should now display the correct name in the fleet creation menu.
  • [Chaos] Fixed an issue with the mission outro of the scripted mission “She Who Thirst”
  • [Chaos] Fixed an issue where the “spell Chaos” cost icon would grey out, while that was available for players
  • [Chaos] Fixed an issue where the hp and armor points of Space Titans were duplicated in a tooltip during The Tribute mission
  • [Chaos] Fixed an issue where the Chaos symbol would stay on the screen after the ritual in “Chorus of Despair” for the guest
  • [Chaos] Fixed an issue where transport ships could leave the maps without warping out in the Imperial Refugees mission.
  • [Imperial] The “Dark Throne” will no longer show in the cutscenes in the middle of the mission
  • [Imperial] If fought outside a scripted mission, the Phalanx will now properly disengage in all situations.
  • Fixed an issue with UI being displayed during the Ork Annihilation cutscenes

Co-op
  • [Chaos] Fixed an issue where the guest would not be able to see the webway gate during the Unexpected Alliance mission
  • [Chaos] Fixed an issue where some Aldaeri fx would stay visible for the guest during the Unexpected Alliance mission

Multiplayer
  • Necron Shards of Nyadra’zatha should now have the correct icon
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Showing 1-15 of 20 comments
BBQPizza 4 Jul, 2019 @ 2:54am 
Many Thanks, may the Emperor light your darkest hour...
Hyndis 4 Jul, 2019 @ 4:27am 
Does this fix the issue where campaign enemy ships are always level 4 regardless of how you customize the campaign?
Originally posted by Hyndis:
Does this fix the issue where campaign enemy ships are always level 4 regardless of how you customize the campaign?
Yes (and it's working even if you have already started your campaign)
Last edited by FCS_PCTEST33_Vince; 4 Jul, 2019 @ 5:52am
Hyndis 4 Jul, 2019 @ 5:52am 
Originally posted by Focus_Guillaume:
Originally posted by Hyndis:
Does this fix the issue where campaign enemy ships are always level 4 regardless of how you customize the campaign?
Yes (end it's working even if you have already started your campaign)

Thanks! Glad to hear.
For those players that are using my Greater Customization Submod you should not have to re-install it after this update.
Sash13 4 Jul, 2019 @ 8:32am 
I have to say, i really love the changes you made in the few last patchess, they made the campaign much more bearable (especially if you play it on the hard dif., becouse damn i want that achiev.), really good job! thanks
GrenadeMagnet6 4 Jul, 2019 @ 8:52am 
Thank you for getting this critical patch out today and before the weekend. Really appreciate your efforts.
Phaeron Amarkun 4 Jul, 2019 @ 9:10am 
Necron Shards of Nyadra’zatha Hope this become new titan ship
"Added the possibility to destroy AI mines on the map for 1 battleplan"

How, exactly?
343GSpark 6 Jul, 2019 @ 12:30am 
Has the issue where secondary ships don't gain xp and can't level up crew been fixed yet?
badcompany007 6 Jul, 2019 @ 3:08am 
good changes but just a quick question

u guys gonna bring back career mode from bfga 1
RõninReaver 6 Jul, 2019 @ 7:49am 
Originally posted by 343GSpark:
Has the issue where secondary ships don't gain xp and can't level up crew been fixed yet?

No it doesen't. I started a new campaign and I¡ve got ships stuck at random levels of crew even after 80 turns. Th eonly Admiral i Have maxed out is Cambrius; Maluan and spire are stuck at level 3.

Can any of the devs acknowledge this please?
Hyndis 6 Jul, 2019 @ 1:34pm 
I have noticed that autocalcing battles is dangerous but at the same time my ships all level up. Manually fighting battles generates very little xp. Autocalc seems to be by far the best way to level up, even when fighting lopsided battles where I massively outnumber the opposition. I still get level ups across the board.

With the campaign modifiers and very large fleet sizes I might end up blowing up 50 ships in a single battle, yet my ships barely level up if I do a manual battle.
Deepeye 21 Jul, 2019 @ 3:00am 
Not sure if this is the spot where to put it. When you leave a fleet in any system which has text (unless one of your fleets is guarding the system) - gets reset every turn! You have to move fleet out of the system and back in it to get reduction of threat.
Atheris 25 Jul, 2019 @ 8:26pm 
Originally posted by Focus_player_13:
Originally posted by Hyndis:
Does this fix the issue where campaign enemy ships are always level 4 regardless of how you customize the campaign?
Yes (and it's working even if you have already started your campaign)
How do I beat "the tribute" quest?
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