Insurgency: Sandstorm

Insurgency: Sandstorm

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Gatarkeur 25 Apr, 2021 @ 7:04am
1.10 CTE bug report
Hello, While playing the CTE for 1.10 I’ve encountered bug, I’ll also give some feedback on the new content.

So i want to start with the MR73, when you’re using the long barrel and the speed loader and when reloading your character will reload infinitely unless you do an empty reload.
When firing with the long barrel the hammer will go in the gun and when re-cocking it the hammer will go way to low and will go up with no help from the player hand.
The speed loader will also have no bullets in it when reloading empty with the long barrel.
Also when reloading there is no shell going on the ground the empty shell just vanish.

Now with the desert eagle, i noticed your hand is clipping in the grip, the part that protects your hand, when aiming with point shooting.

Also i think you should make the guns way more heavier especially the desert eagle because it’s only 7% in weight.

Now with the new Survival mod sometimes on the HUD it would show two icons of the same objective to capture and sometimes when spawning no icon would appear on thy HUD so i had no idea which point I needed to capture.
But something that is really annoying is the spawn of enemies in front of you and having spawn protection.
On Hillside point I the boxes are in the wall.
And sometimes on Citadel the bots would spawn in the rocks.
When picking up items from the boxes the guns you pick up can have conflicted attachment like having an m1 garand with a suppressor and with rifle grenades.

The mod is very fun to me, you are almost constantly moving. But maybe you could vary the type of objective by adding some cache you that need to blow up or even the old truck you used to have.
Also i would love for the final objective, that Cleric id landing and you and your team needs to go inside the chopper to escape and even have an extraction cinematic to fit the artwork.

With the new communication system you added we can enemy speaking icon even while being being far away from him

There is no animation when changing the fire mod of a gun and the way the commander holds his bino is the same way of holding a gun.

When changing your loadout, the one you just made wont save and the one that was before will stay, which is very annoying when making a little change.

When you speed reload the Qbz-97 the mag on the ground is not right shape, it looks like a stanag mag instead of the black model it has.

The m1 garand animation are still a mess, you still can change quickly from the gun to it’s rifle grenade by switching to the knife and the way you switch from the gun to the grenade can be improved, i alerady wrote a whole ticket on what is wrong with them.

When equipping those following sights on the m4 and the m16a4: kobra, flip up, 2x-kobra, 2x-mars, 2x okp7, 4x-m150 bus and 4x su230 bus, the flat top upgrade will appear on the gun clipping with the front sight.

You can scavenge the qts-11 extented mag with any gun using stanag mags, which should be impossible because they’re not using the same caliber.

On some maps, like hillside and more noticeable Outskirt huge cracks appeared you can see the void through them and can even shoot people through them.

I noticed you made some change with the flashlight brightness i think it’s too low and even bugged on some weapon like the m4 where the light emitted is barely noticeable.

I know you fixed the double esc technique to remove the flash effect on the screen but the new effect is almost useless because you can clearly see the silhouette of the opponent.

Also the send bug report of the CTE is not working it’s sending me error submitting messages.

I hope you will have enough time to polish these bugs and that they wont be in the game. Good luck
Last edited by Gatarkeur; 26 Apr, 2021 @ 1:20am
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Gatarkeur 25 Apr, 2021 @ 7:22am 
This coment is not from me but from someone whom wrote under my CTE 1.9 bug report for the 1.10 CTE

I'll edit when I get more, but same problem with the bug report system. Sadly had this issue for a lot of CTEs.
Just a couple for now

-When fast reloading revolver (with sniper barrel and speed loader), with a partial (chamber?), it fails to do the speed load and instead infinitely loads bullets until you fire. It immediately says 6/6.
-A similar bug is that after reloading the single action, the ammo fails to read above 0 until a few seconds later, when the player ♥♥♥♥♥ the handle a second time, allowing you to fire.


Nice work by the way, both are super satisfying to use.
Unrelated P.S. pretty please have a look at the bot's reaction times? :) Sometimes they shoot you with perfect accuracy inhumanly fast, faster than anyone could react or even start to aim. Not an issue for this update, but a frequently frustrating one nontheless.
Last edited by Gatarkeur; 26 Apr, 2021 @ 1:15am
VeRrUeCkTeR_IWAN 25 Apr, 2021 @ 9:04pm 
Gun Loadouts wont save and get resetted to the initial laodout you get spawned with

bugs with the M73:
- Model of the gun dosnt appear in the loadout menu
- Hammer glitches with the sniper barrel (when pulled back it goes too far back into the gun, when fired it goes too far forward into the gun, when resting it seems to be in a "half ♥♥♥♥♥♥ notch")
- When speedloading with the speedloader equipped, the cartridges inside the drum become invisible before ejecting

Bugs with the Desert Eagle:
- Laser attachment is missing the picatinny rail and is free floating below the gun

Survival:
- Enemies spawn in viewrange and have spawn protection
- Enemies spawn literally around you
- Night version always gives you point shooting (please make it a toggle like the scopes)

Also got an error trying to submit the feedback from the menu
Game crashes when trying to submit the bug report from inside a round
Switching scopes dosnt work at all in the current CTE (at least for me)
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