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Real life took over and he abandoned the project 2 years ago. As far as anyone knows, all source code is gone now too.
Yeah. I know as much.
Do you know what the other website is?
I'm mostly asking cause this dude is obviously talented, so it'd be nice to figure out where he is now and see what he's up to nowadays.
Not heard a single word off the devs.
It's important to note that it was just one dev.
Otherwise, if you guys are talented enough to continue the project, then you might as well make one yourself from scratch, no?
This comes from a place of love, but as a Developer it's honestly an eye-roller when a group of people asks to continue developing a game my team has finished. Not because of greed but because if they had the know-how to continue our project, then they should make a spiritual successor on their own, not use our foundation as a base, since they would not only have to learn the code we used, but also adapt it, fix any bugs we had (which is pretty difficult considering they know nothing about the codebase despite asking for full access to it), and then develop it in a way that is most likely different from the vision my team had when we completed it. These teams that ask to continue development of a game are 99.9% of the time all ambition but nowhere nearly as much skill as they think they have.
So I can say with utmost certainty that you guys should make your own project instead if you seriously have the skills to do it. If you don't have the skills to do that, but you think you have the skills to instead start from and adapt to a codebase you know nothing about, developed by one guy which most likely doesn't have much formatting as a result, then you're just objectively wrong, and i'm sorry to say that.
TL:DR, make your own spiritual successor, don't ask developers for their source code, because not only is pretty much every developer going to say no, but it's admittedly pretty rude and short-sighted to do so
facts bro. game development is the hardest type of programming there is IMO, even harder than writing compilers and such cuz you have to wrap your head around so many little edge cases and weird things. and if the game is being sold for money, then the dev isn't going to give access to the code for obvious reasons. the dude here should learn unreal engine 4 with his friends and work at his own cool game. who knows, it might even be better than this one
You don't need to be an ♥♥♥♥♥♥♥ about it. This guy and his friends thoroughly enjoy the game and wanted to see it continue because they love it. You don't need to call them rude and short-sighted for enjoying something and wanting it to live on. The dev hasn't responded, all you had to say was if he hasn't responded then he probably won't, it might be best to instead make a spiritual successor to the game, instead you decided to insult them for loving a small indie game. If anybody is rude and short-sighted, it's you.
anyway, let me explain to you why I said the things that I said. Piece by piece. I wasn't being a ♥♥♥♥, I was being honest, and going by experience. I have developed and worked on multiple games on Steam, and something that happens a lot when a game is done, is that inexperienced, or amateur users, will ask you to make your property theirs, by demanding it go open source, or that they take over. There is a number of serious issues that come with all of the above, but the big problem is that, when developers don't do these things, they always end up being seen as the bad guy for it, and they often couldn't do that even if they wanted to. So, let me explain it point for point.
And I get that. However, they wouldn't be qualified to do work on this game and take ownership of it. They need to get a Steam Developer account, become their own publisher, merge with this guy's company, acquire the rights to the game, and then take over the original dev's ability to push updates, both at the approval of this developer and Valve, and then learn the code base of this game, fix all of it's bugs, adapt it, and more, and doing it all "in their free time".
I didn't say that it was rude and short-sighted for them wanting the game to live on. Don't put words in my mouth. It's rude for you to be doing that. I fully support that they want this game to live on, and it was why I say that they should probably work on a spiritual successor, instead, or that they should mod this game.
I said it was rude and short-sighted to ask the lone dev to switch over the ownership of SwS to them, and then take over the project, while borderline harrassing them by sending them multiple messages and contacting them in multiple places over it. Because it's simply bad etiquette in general to demand somebody switch ownership over to you just so that you can work on their property as a hobby. It's also short-sighted because they clearly don't have any idea what the actual scope of how much work it would take to do this is, because of all the logistical and legal things involved, as well as the clear lack of ability in their team. This happens with a lot of indie games including some of the ones I worked on and it's always going to be given a "no" by any indie developer that gets asked it, because it's always amateur developers wanting to use your game as a starting point instead of realizing that it's actually harder to start with someone else's game, than it is to make your own game from scratch.
I was encouraging them to not ask any developers this question, as well as address this to any passersby who would see this thread. That's why I was so stern and matter-of-fact about it. I want to discourage this kind of behaviour because a lot of kids on the internet who are dabbling in game development don't realize how off-putting and rude it is to be doing these kinds of things to indie developers.
I did tell them this.
I didn't insult them.
I mentioned 'rude' because, well, it was a rude gesture for them to do, even if they weren't purposefully being rude. Imagine that you created a game. It was successful. Then you stopped working on it, and then some random guy started messaging you multiple times, tracking you down on all your social media accounts, all asking that you give the ownership of your game over to them, where they would then take all the profits and have full control over the game, just so that they can work on it as a hobby with a couple of their friends? That's a pretty rude thing to do.
I mentioned them being short-sighted because, yes, it was a short-sighted decision on their part to make it, and it's really not a good idea to go around asking indie developers to give you their property. Short-Sighted isn't an insult; it just means somebody has way too much ambition and they didn't actually really think their decision through, or didn't fully grasp the reality of the situation they are trying to put themselves in.
I get that you thought I was just being a jerk, but I seriously wasn't. The reason why I was so stern is because this kind of behaviour really is toxic for indie developers, so it's important to stop it and point out problematic behaviour when it occurs.
Could not agree more bro. It's like a kid asking an established company to give away the rights to a finished product