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This is the only functional method known, just replacing the file in the blueprints folder while the game is opened like some people try to does not work. Those blueprints can't be loaded once they are downloaded (or once you restart the game)
I got it working:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2890061180
I used midjourney for the concept art. It kinda sorta looks vaguely like the actual thing.
Thumbnail size is 512x512. I think you have to use a .png
The thumbnail and vdf file do not have to be in the same directory as the creation, they can be anywhere.
Getting a steamguard code is tricky. You have to log out of steam with the main client. Then start to log back in to get one. (But don't use it!) Use that code in steamcmd. And then log back out and into steam to get another code for the main client. (I believe this is technically "Phreaking." Congratulations! You are now a 1980s hacker.) Thankfully you only need to do this once!
Every time you update the creation on the workshop. (You do this through the fullscreen steam workshop interface in game.) It will stomp your icon and remove it. So keep the workshop_build_item command you used in a text file so you can cut and paste it.
You'll need to logout of Steamcmd to run the game (it will hang on "logging into account" if you don't). I found it faster to just reset my computer.
(Any moderators might consider moving this thread over to workshop discussions and pinning it.)
You should be able to just open the steam mobile app and go to the steam guard section -> show steam guard code -> show steam guard code to get the code without doing all of that
Once you finish using steamcmd, you should type "quit" to logout and close it