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However, I don't think you have to align with whatever the game presents, nor does it have to offer only open-ended questions without counter-stances.
I don't think this is a debate class, we aren't gonna argue with the developers about the different matters that get brought up.
I believe it would require a fundamental change in how the game progresses for that to be the case and it would be a different game, which maybe you'd have enjoyed more.
I don't always agreed with the options or the way Donovan argued his postures in the game, but I respect that the game isn't exactly about me but about Donovan and Brandeis who are their own people with their own flawed or incomplete logic which other characters also point at some times the same way you can do.
At the end of the day, I think that the point of the game is getting you to think about these matters, not to swallow what you could assume to be the stance of the developer through some character. If you don't agree with them fine, if you think they're simplifying things too much go ahead and point that out, argue and flesh out the subjects the game presents.
About the examples you put as well, I think you could try to consider that characters sometimes don't understand each other or word things properly, just like people do over discussions. Akara is an AI, that strawman you say could pretty much just be a misunderstanding since Donovan didn't specify what he meant by affecting others.
I also believe that Akara is more so genuinely interested in hearing what Donovan thinks, rather than in having some sort of debate. She brings out "buts" when something doesn't fully fit or seems flawed, which is why I believe that she understands what Donovan answers wrongly.
On a similar note, I think you may not have understood where the discussion was going when the marketing question popped. Marketing is a very wide element and it clearly has uses, purpose and dangers. I got the impression while playing that the question was aimed more at the persuasion-manipulation side that marketing has, which can be used to deceive others. Keep also in mind that the game's setting is a dystopian future where marketing and consumerism may not be like they're in our own setting. You may dismiss Akara's statement that good marketing is dishonest and evil, but it's not a statement about our world, it's about hers and it might also be flawed since she is using her own logic to judge what good marketing is and what makes a marketing technique morally okay.
You're free to make the game whatever you like, if a philosophy class doesn't really feel right to you, maybe try seeing it through a different lens.
Whether you're looking for entertaiment or education, I doubt you're gonna find any of it if you decide to take things with a grain of salt from now on.
I'm aware you've probably finished this game at this point long ago, so all I can say is that I hope you're able to find ways to experience other future games that are more enriching to you. My personal advice, if you care, is to give it the most possitive outlook you can. Even if that's innacurate you may still get the nicest thing from it for yourself and I personally think that's for the better when it comes to oneself.
But still you're right.
For those of you who were too intimidated by the blocks of text... If I were to tldr what the op is saying, he's saying that the moral philosophy of the story is that "We think this is evil and aren't really able to argue when questioned on it."
The dumbest people I've talked to think they're objectively right in philosophy, and that's probably why this game seemed so dumb. In fact, I'd even wager this game stressed out the writer to the point where they might've come up to a realization their feelings were wrong.
And that might also be why the game feels so lifeless and meaningless.
It feels like the game got rushed. And the final product already feels small and cheap.