Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm sorry that you don't enjoy them, but your experience is not universal - "they're just not fun from a gameplay perspective" may be true for you but I genuinely enjoy these.
Not sure how you're having so much trouble blocking a few spawns here and there to keep that swarm down.
I'm getting pretty tired of seeing these types of apologist replies in every game hub. Do you really not comprehend that what you just stated is implicit? This isn't elementary school buddy, we all know people are different. So you can skip over that framing (and ignore conditioning stimulus encouraging such things in the future, don't pander to the lowest common denominator). Implicitly, the discussion is about feasibility and trying to get at an underlying absolute. I also doubt you "genuinely enjoy" them in all cases. Even someone who will bend their mind to manufacture depth, utility, meaning, and enjoyment out of just about any situation, has limits. Whether they admit it or not.
And no, "don't pick that map" is not a "toggle". You're projecting the psychosocial heuristics you use in daily life onto a game with a finite and contrived ruleset. Totally irrelevant. And before you complain (ie respond to superficial tone), I'm simply mimicking you. I've taken what you do indirectly, implicitly, covertly, and mirrored it back to you overtly. Take a real good look.
There is definitely some satisfaction in realizing a mission is more about managing loss, what to sacrifice and what to fortify. Or avoiding it entirely if it isn't suitable for your squad. However there is something to what the OP is describing, some of the secondary missions or aspects are just so lopsided and arbitrary that I either avoid or disable them where possible, and even in the best cases they're not fun or satisfying, they just add complexity (in a boring, chore-like way). It's not really a mix it up scenario, where you have to approach from a different angle. Usually just sucks. Like a chore. Hard to put it in any other way.